
Clickonline.com "Time was the ‘Escort Mission’ was the gravest offence a developer could inflict upon its prospective players. Some of us have a hard enough time keeping our own health bars filled, let alone that of some helpless bint!"
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.
This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."
How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.
Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.
It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.
I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?
Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....
They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.
As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.
Wander and Agro from Shadow of the Colossus is always my favorite.
Recent Ellie and Joel, Elizabeth and Booker duo got into my top list also. :D
"9. Marcus and Dom – Gears of War"
"There can be little doubt Epic’s decision to IMPOSE upon gamers this grizzled AI partnership immediately elevated Gears above its contemporaries."
I really cannot disagree more. Maybe in the overall story people can like their friendship, but as an AI partner in the game...one of the more infuriating experiences I've had. Especially on the hardest difficulty. I would go so far as to say it was a broken game mechanic with how dumb that AI partner was (since it wouldn't let me beat the final boss due to his desire to run right in front of the general and get slaughtered). It really left a sour taste in my mouth regarding the whole franchise.
Edit: This is regarding the first game, I had no desire to continue the series so I'm not sure how much it improved, if any, with further installments.
Joel & Ellie <3
No Gordon Freeman and Alyx Vance?
This article has officially EPIC FAILED.
You and your Pip-Boy.