
Ryse: Son of Rome was an impressive game at the Microsoft E3 conference apart from one main thing – the trailer was rife with QTE’s, or quick time events. It’s debatable whether quick time events add or actually take from the gameplay experience, but luckily it’s been found that Ryse’s quick time events will actually complete themselves if left for long enough.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.
Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?
I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?
DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "
I really hope they come out and push the industry forward like they used to. I miss old crytek
Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.

Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.
Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)
If they're willing to admit that QTE's frustrate gamers - why not allow gamers to turn them OFF? Then we wouldn't have to worry about them at all! And then maybe developers would have to make actual engaging GAMEPLAY to make up for it.
Wait the QTEs will complete themselves? Does that mean there will be entire segments of gameplay where I can just put the controller down and let it play the QTE itself? Not sure how that....I don't even...
in hard mode the qte are off so that's a good thing....
Great stuff loving the look of this game.