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Why Microsoft's Dumb Move On Xbox One Might Actually Be Smart

The decision of Microsoft seems very illogical since it will be for sure, very unpopular among gamers. So is the Redmond giant devoid of judgment? Probably not. For several years, the video game industry has been fighting the second-hand market which represent a considerable loss of money to them.

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seekingalpha.com
KillrateOmega4722d ago (Edited 4722d ago )

What is up with gaming companies and used-games lately? Say I buy a Ford truck or something, it is now my truck. If I decide to then sell my truck to a friend, am I now expected to pay Ford a percentage of the money I made from selling the truck to my friend?

Answer: No. It is after all MY truck.

"The choice of Microsoft might not please the gamers, but it sure pleases the industry and this is critical."

It's also critical to have selling power and the PS4, with its different stance on used-games, is kicking butt on Amazon. If this is any indication as to how well it will do in the following years, then we're looking at a very successful console. No pub will turn their back on a successful console.

*Also, it's really sweet that I have to register on the site in order to get to Page 2... /s

user55757084722d ago

In the eyes of microsoft you're not buying "your truck" it never is and never will be "your truck". you bought a license to use "their truck"

Foxgod4722d ago (Edited 4722d ago )

Well technically, if something is yours you would be allowed to manufacture and sell them by the dozen.

But you cant do that either without being an official sales person for that brand of cars.

When you buy a car, you can drive in it, smash it, or sell it on.
And when you sell it on its gonna need maintenance sooner or later, meaning the creator of the car can sell new parts for used cars, that brings them money.

Videogames however do not have maintenance and used parts, its just a disc.

Hicken4722d ago

No, Foxgod. That's if you owned all rights and patents to said product.

Being a salesperson gives you ZERO right to manufacture your own units. It only gives you the right to sell the units you have.

Your arguments are getting more and more stupid.

FITgamer4722d ago (Edited 4722d ago )

@Foxgod Where do come up with your logic? Or lack there of i should say. So your are saying if you didn't manufacture something you can't say you own it? GTFO I paid for my bike, i didn't manufacture it, and i can do what ever i damn well please with it. Sell it, give it away, or modify it. If i replace parts on my Ninja 650, i don't get them from Kawasaki so they see no money. I buy them from a third party and that third party isn't required to give Kawasaki cut. It should be no different with used games. The publisher isn't entitled to that money they already made money off the original sale and that's all they are entitled to. Also if publishers think by preventing consumers from buying games used will increase sales they are wrong. If they can't afford it or not sure if it's worth the money, they are just gonna pass or wait year when the game is half the price. So if publishers really want to increase sales they should drop their game prices and consumers will be more inclined to buy games new.

r1sh124722d ago (Edited 4722d ago )

@foxgod.. No

What if my used car needs to be repaired and I buy after market parts which are not made by the manufacturer of the car?
e.g I buy a ford focus, the turbo breaks.
So I get it repaired, the mechanic shows a non ford part which has better boost and works out cheaper.
How are ford getting their money in this particular situation?

Your argument is flawed, stop trying to justify ownership with nonsense that MS are trying to use.

Ownership means you can do whatever you want with the item. Its not about making parts for it.

JokesOnYou4722d ago (Edited 4722d ago )

Killrate, actually your analogy isn't quite right because the original owner of X1 games isnt being charged anything to SELL their game its the 2nd owner that may or may NOT pay a fee on top of the sale price for the game. Also although its not popular almost every piece of software we buy it says in the terms of product purchase agreement legal jargon that we dont own the content/media/IP for anything beyond our specific personal use any redistribution is prohibited, blah, blah orsomething like that, its just that 99% of the time they either lock software by a license code or they don't care if you share it with a few people unless you make a 1000 copies and sell them= potential criminal action against you.

Anyway I think something important thats being overlooked here is game sh sh I've ring, most people like some of my friends dont read gaming news, they hear thongs word of mouth, my friends usually ask me questions with o ut bothering to research. I've talked to 3 friends now that called me saying they heard this or that about used game drm, I explained it, and also casually explained the new sharing policy, when it was all said and done all 3 loved the game sharing method so I think this article is missing a huge benefit that micro has implemented that if more gamers knew about while they may not like the drm they may see it as a worthwhile trade off.

gamertk4214722d ago

@jokesonyou. I like to hear thongs word of mouth, as well. :)

Gaming1014722d ago

lol wow... just wow... Foxgod, it doesn't matter whether a company can continue to make money off of a product after it has been sold. Whether you have that capability or not as a company will determine your profit making abilities, it never leads to the conclusion that consumers should no longer have the rights to ownership.

Besides, you're also wrong that game companies can't make money off of used games - it's called DLC stupid.

Also, GM doesn't make parts, they have suppliers who make parts, you're buying from suppliers. Plus, DLC is the only thing extra you can buy for a game, you can't buy used DLC. But I can buy used parts for my car, I can buy parts from different suppliers like Delco, there's competition there. So the analogy is completely baseless.

What you are seeing here is a company looking for more ways to make money. That's capitalism, and consumers will always be against it when it is first introduced. As a company you can remain competitive by sticking to older business models that people find acceptable, like what Sony is doing with allowing used games with no restrictions, and no ridiculous rules.

+ Show (4) more repliesLast reply 4722d ago
nthstew4722d ago Show
Foxgod4722d ago (Edited 4722d ago )

Cant be compared, because a used truck still brings in money.
Trucks wear down, and need new parts, whenever you have maintenance on your truck, things get replaced, and the makers of your truck earn money, by selling you new parts, this way the used car business can exist without too much problems.

However, when a used game is sold, no money flows back to its maker.

Thats why movies are cheaper, they also have an alternate source of income, theater, then on blu ray.

MS their solution might make used games more expensive, but at least the used market can continue to exist.

KillrateOmega4722d ago (Edited 4722d ago )

I know. I was just trying to make a general comparison, not necessarily a precise one.

The primary point that I was trying to make pertains to the concept of ownership.

Hicken4722d ago

No, actually. Again, you're failing, because you're ignorant of the subject.

GM doesn't see a dime when I fix my car, unless I happen to go to one of their dealerships, or get their parts to repair my car.

Thing is: I can repair EVERY part on my car without having to pay GM one penny.

Could you just stop already?

dennett3164722d ago

Used games can still bring in money - DLC sales. A cheap used purchase of a game in a particular series can lead to new sales of a future sequel if the game is well liked.
The problem with a lot of game companies is they simply don't want to compete in the proper way. They don't want to have to create a game that people don't want to trade in, they just want to bash a product out as quickly as possible and make as much money as possible - because they feel they're entitled to that money.
They are not entitled to success, they need to earn it. They're also not entitled to a cut of used game sales, just because they think they should be. That's nonsense. They made a product, and sold that product to retail....their transaction is complete. If they want a cut of used sales, they should do what the game shops do and take some of the risk, handle trade ins and used sales themselves and then resell the games - at least then they'd earn the right to any money back.

Toon_Link4722d ago

Here's one for you maintenance analogy. Buy a used truck it needs maintenance, buy a used game it offers DLC. I thought DLC was how publishers made extra money off its customers. You remember those parts of the game that use to be considered part of the whole package?

DialgaMarine4722d ago (Edited 4722d ago )

The used game market CAN'T exist under Microsoft's system. The used game market works in a process. We'll use Gamestop as an example. A person buys a game brand new. They then decide to sell the game to Gamestop, who pays that person for the game, giving them an amount of money based on several factors (age of game, popularity, quantity, etc.) . Gamestop then resells the game to a new person, at a price according to how much they paid the previous person. Now, in M$'s system, that person now has to pay out more money for that game to work. Here's the problem: For the used game system to work, M$ would have make these used game fees extremely cheap, which is unlikely, so that person would refuse to buy the game used, unless Gamestop sold it for extremely cheap, which is unlikely because that would mean the original buyer of the game, when it was new, would have to have to sold it to Gamestop for extremely cheap, which, once again, is extremely unlikely. It's not to that there's no way that this system can't work, but it would cut down the number of used game sellers dramatically, thus cutting the number of used games in stock, dramatically, thus cutting down the number of used game buyers dramatically, until eventually there are so few used games cycling around that the market as a whole pretty much becomes nonexistent.

Now to further push my point of why the market can't work, think about this: Let's say someone spends $60 on a game brand new, but then either finishes it within a week or just decides that they no longer want it, so they sell it to Gamestop. Do think they'd be willing to sell a game that they just spent $60 on, for a very small amount, because now that store has to accommodate for M$ used fees? Do think that Gamestop would be willing to buy and sell for cheap, seeing as they would gain absolutely no profit in that case? Do think the used game buyer would still be willing to pay Gamestop's price, knowing that they now have to M$ a fee as well? Will M$ be willing to make the fees cheap, despite the fact that the buyer isn't buying the game new from them, and as such, they would still lose money on the game? The answer to all these questions is obvious, but someone in this little cycle has to lose. That's why the used game market simply won't work.

+ Show (2) more repliesLast reply 4722d ago
sinjonezp4722d ago

Why us as gamers continue to read such phuckery from irrelevant journalist. It is now to the point where any five year old can create a page and have an opinion. The blind minds and eyes continue to preach that there is good in the x1. Just stop it. High price tag, no direct ownership, every game must be installed, and a list other things. My biggest concern is microsoft didnt even have playable units at e3! Your product is supposed to be coming out in roughly six months and you don't even have working units? Running your games on nvidia graphics cards when the system is supposed to be completely amd? That is a huge red flag to me saying they are possibly rushing to market. At least sony had real sdk at the show. Like I have stated, love my 360, but thus thing has disaster written all over it and its sad to see people defending this product.

s8anicslayer4722d ago

A game requires no maintenance so the comparison is irrelevant, this is called greed by Microsoft and they are trying to get everyone on board and blind fanboys are being used to defend their greed and with no incentive either.

ginsunuva4722d ago

Try selling your mobile or pc applications. A game is an app.

Yout argument doesn't work the way you think it does.

KillrateOmega4722d ago (Edited 4722d ago )

The joys of being the first guy to post a comment in an article. As soon that bad boy gets approved, a wave of replies crashes against you.

Also, it has been sufficiently brought to my attention that my 'Ford truck' analogy was not exactly the most pertinent to software ownership. My bad.

Death4722d ago

A $60 game isn't the same as a $60,000 truck.

Go to your Playstation library and pick any game and read the User Agreement. You aren't buying your game, you are leasing the software for your personal enjoyment. The User Agreementis very clear. The gaming experience is a consumable, not a hard good.

Sitdown4722d ago

You can buy that Ford truck but guess what...if you don't pay the yearly taxes its illegal for you top drive it, if you don't register it, driving it is illegal, if you don't maintain a license, it's illegal to drive it..... you have to regularly purchase gas for it to work. But most of all, the price for a truck is significantly greater.... see how this is not necessarily the best example?

KillrateOmega4722d ago (Edited 4722d ago )

"...see how this is not necessarily the best example?"

If you'll scroll up a bit, you'll see that, yes, I have already seen how this was not the best example. Again, my bad.

@Death and MikeMyers

Same basic message to you.

Sitdown4722d ago

My fault... I missed all that .... just paying devil's advocate..... Cause I get your point

KillrateOmega4722d ago (Edited 4722d ago )

No problem, man :)

MikeMyers4722d ago

That truck analogy doesn't fit with games and here is why. A person who buys a game buys it for the experience and then can be passed on to the next consumer who will get that exact experience, no depreciation. The other major flaw is if that truck cost you $15,000 dollars the maker of that truck sells it and makes a small profit. Are you trying to tell me games cost $60 to make? If a game cost 20 million dollars they need to sell a certain amount of copies to make a profit. They have a one shot deal unlike movies. Movies also have a theatrical and home video market to work within.

What game publishers should be doing is looking for alternate revenue streams and controlling budgets. If Tomb Raider sells 4 million copies but Square says they lost money then their business is not feasible. They should be offering a rental market too to get revenue from and to also make money off the used market which until now they don't.

Cinuous4720d ago

ur a retard, dude already corrected himself n apologized, get over it!!!!!!

kayoss4722d ago

Actually your analogy is partially correct. Here is what I think. The game disc you own is the truck, the content in that disc belongs to the publisher. Look at it like the parts in your truck ( muffler, radio, etc) are patented and owned by the publisher (manufacture). The road belongs to Microsoft (console, cloud, etc). When you own a truck, you need a road to drive on. What I'm seeing here is that Microsoft is taking an advantage because they own the road. If you have a truck but no road, then you pretty much can't drive your truck on microsoft's road unless you pay a fee. Microsoft is trying to control who can and can't drive on that road.

rainslacker4722d ago (Edited 4722d ago )

It's hyperbole. It's the same argument that was used for piracy.

From the article:
"For several years, the video game industry has been fighting the second-hand market which represent a considerable loss of money to them"

No facts to show how 2nd hand sales effect new sales. If they were available it would be in the publishers best interest to show them.

Obviously, publishers would prefer people to buy new. It's why they say that 2nd hand hurts the industry...again the same way they did for piracy.

Online passes weren't invented to combat the 2nd hand market, they were made to recoup money from it, much like DLC is used today in many cases. EA and Sony have both gone on record to say the returns weren't as profitable as they had hoped, and in EA's case said that the damage to the companies reputation wasn't worth the money they made off them.

Many companies, and high level executives within those companies, have even said that the 2nd hand market is helpful to publishers. These kinds of statements have come from company execs that we would first think to be ready to block 2nd hand, such as EA and Ubisoft and everyone's favorite person to hate, Bobby Kottick.

+ Show (9) more repliesLast reply 4720d ago
TheGrimReaper00114722d ago

I luv the title
"Why a dumb move may be smart"
However says that is not smart
Microsoft didn't prove itself this gen
It won't the next
Microsoft is promoting 4 year old games (assassins creed 2 and halo 3) Sony is bringing out 2 new IP for the ps3. Microdick aint releasing shit
And until they start showing RESPECT to the consumers, they will fall hard next gen

NYC_Gamer4722d ago (Edited 4722d ago )

I have a feeling that PS4 will beat X1 in North America this gen..It won't be because of the games it all comes down to being consumer friendly..MS had a ton of exclusives at E3 but none of that matters because the console is too restricted for indies and consumers...MS is turning into the Apple of the gaming industry with all these red flag restrictions..Soo,i'm going to skip over X1 just like i do when it comes to supporting Apple[closed]hardware..

UNGR4722d ago (Edited 4722d ago )

Restricting indies is bad, but it would never be the downfall of a console. You'd just get the butt hurt backlash of Mr. Blow, working on The Witness. Indies simply don't generate near enough revenue for it it be harmful to a console from lack of game sales, or fans participating in a boycott. Except for one in particular who's already working on the "sequel" for the Xbox One (Minecraft). It's a fine console if you have the internet to support it, Microsoft seemed to have forgot that most of the world doesn't have the infrastructure to support it, especially the USA.

JokesOnYou4722d ago (Edited 4722d ago )

So you used Apple to support your theory that more restrictive= less sales compared to competitors. Yet Apple's iPhone brand is indeed the best selling phone on the market. hmmm, OK.

UNGR I was agreeing with you until you made the comment about USA not having the infrastructure/ internet to support X1, actually its quite the opposite with waay more gamers having access to the internet in the US than dont= 78.6% as of June 2012 and thats for all Americans, among those who can afford a console its much higher.
http://www.internetworldsta...

Also that argument gets much weaker when you consider #1 you only need a brief connection that allows a few kilobytes worth of data and #2 a cell phone can be tethered and used for the brief authentication.

NYC_Gamer4722d ago (Edited 4722d ago )

I used Apple because of their closed hardware mentality..Android controls the smart phone market share with more units sold.

Utalkin2me4722d ago

The Galaxy is the best selling phone on the market. And the andriod based phones stomp the iphone in terms of market share.

JokesOnYou4722d ago (Edited 4722d ago )

Yes Android OS as a whole leads sales but No individual brand cell phone line outsells iPhone(3,4,4s,5) including Samsung Galaxy S4 which I own(best phone ever imo) Android OS leads because its on almost every other brand smartphones while Apple's iOS is of course only on iPhones yet again iPhone is the best selling smartphone.

Edit: Although iPhone 5 was leading http://www.forbes.com/sites... just looking I did see that the G4 has now outsold iphone5. http://latino.foxnews.com/l... Nice! -I did my part and I stand corrected.

morganfell4722d ago

@Utalkin2me

And the Android lead is expanding. The complete crushing of Apple is inevitable. They cannot keep pace with one/two punches from various companies that can introduce new phones far faster than Apple.

Also their restrictive policies are driving away purchases. Something neither they nor MS can learn.

Finally the hip perception of Apple, which was always cloaked smugness, is fading.

JokesOnYou4722d ago (Edited 4722d ago )

I don't like Apple at all....NEVER EVER owned anything Apple, but come on you gotta give credit where credit is due, after Blackberry the original iPhone was a helluva smartphone that introduced a lot to the market. Now since then they've fallen behind in many ways but again its still a iconic phone that many folks swear by and many have predicted Apple's doom for years yet their brand/company is one of the most profitable in the world, I think only oil companys, and maybe facebook or google have higher profit margins, realisticly EVERY company will eventually fail, its the nature of the beast but either way lol they are far, far from being completely crushed anytime soon.

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rezzah4722d ago

In terms of decreasing positive popularity around your product then yes it is smart.

LeRise4722d ago (Edited 4722d ago )

"Why seekingalpha's smart move on writing this article might actually be dumb".

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60°

Final Fantasy X 25th Anniversary Website Launches With New Nomura Artwork and Merchandise

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.

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twistedvoxel.com
-Foxtrot22d ago

Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.

They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

solideagle22d ago

they should know that we are OG fans of VIII as it sold truckload as well. not as much as VII or X. I personally didn't like IX but X and VI are my personal fav.

Shadow Hearts 2 covenant is another game I love. I hope one day someone can make remake, I would be delighted

Relientk7722d ago

Final Fantasy VIII is great and you are always the first to defend it in the comments

40°

Star Wars: Bounty Hunter Let Jango Fett Loose

LucasArts gave Jango Fett his own game in 2002, and it pulled Star Wars into a much dirtier, rougher, and more interesting corner of the galaxy.

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swtorstrategies.com
Relientk7727d ago

I remember playing this back in the day on PS2. What a sick game!

270°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
28d ago Replies(15)
Outside_ofthe_Box28d ago (Edited 28d ago )

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster300028d ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

darthv7227d ago

Actual fans dont move on... they can add to their hobby while waiting for the next new release. If you believe what you typed then I guess PS fans moved on too.... you know, since its been a Sahara for 1st party games this gen.

S2Killinit27d ago

The fans didn’t tell them to go multilat. MS was forced to after the 82 billion they spent to destroy gaming. Then, while xbox fans cheered, MS realized they can’t justify the price tag by selling through xbox only, so they went multiplat and in the process began to downplay console gaming.

28d ago Replies(4)
CrashMania28d ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

S2Killinit27d ago

They will do what they always do, they will promise the world at the beginning of next GEN and then failed to deliver all generation long. But there will always be some gamers who will buy into their promises.

ocelot0727d ago

Absolutely agree, Do people genuinely believe Microsoft are now going to go. Hang on how's about we go back to 2020. Then GP was stagnating, Games sold where awful because of GP. Outsold by Playstation by a landslide.

They have sold 5m of Forza I believe on PS5. Spite it being a old game. I think Starfield is going to sell well in the end. Halo is deffinetly going to sell well as is Fable and Forza Horizon 6.

I think at best (for Xbox fans). Single player titles like Clockwork will have a timed exclusivity. Multiplayer centric games like Forza, E Day will release day and date on all platforms.

Or all games will release on all platforms day and date. But maybe Xbox and Windows Store copies will have exclusive bonuses. Or may even get timed exclusive dlc like Fallout and Elder Scrolls and COD use to do.

I think they will treat Xbox players like the premium customers or at least act the way. But will serve just the Playstation and Switch 2 customers as well.

Neonridr28d ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box27d ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Neonridr27d ago

@Outside - possibly, but it might push people to want Xbox hardware so they can play with their buddies day one.

Who knows.

S2Killinit27d ago (Edited 27d ago )

it would but remember doing that can splinter the COD fan base and in the process damage the call of duty brand which is probably the only franchise in that $82 billion purchase that in anyway gets even close to delivering what Microsoft thought they bought. If Microsoft fudges around too much with the COD franchise, you might even see a competitor franchise show up on the scene and that would be a catastrophe after the huge debt that Microsoft put itself into with the ABK purchase.

But Its almost guaranteed that Microsoft will want to do something drastic at the beginning of the next generation as they always do. We will see.

Pyrofire9527d ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

darthv7227d ago

More like, allot of their base just played game pass. So now they need to encourage them to start buying again.

S2Killinit27d ago (Edited 27d ago )

A lot of their base left for greener (bluer?) pastures.

--Onilink--27d ago

What exactly is the long term goal with exclusives though?

Because for the most part, the hardware side of things has never been the most profitable, even sometimes being subsidized for a period before breaking even. And that’s before the hardware component nightmare we currently live in.

The whole point of exclusives was to get more people to buy your console in order to have a bigger install base, which meant even bigger software sales.

But if their ports to PS5 are selling (for the most part it seems) quite well, then other than negating the cut Sony takes there, unless you are REALLY increasing your software sales on your own console, it probably doesn’t make that much of a difference?

Honestly I don’t even understand Sony’s decision to scale back on it for PC unless they weren’t even recouping the port expenses. They released ports when the hardware sales never really dropped, and now that all consoles will undoubtedly take a noticeable drop in sales due to the ridiculous prices, that’s when they decide they don’t want to sell to a larger install base to more easily recoup dev costs… it’s just weird

Outside_ofthe_Box27d ago (Edited 27d ago )

I agree. I mean once they went multiplat, in theory there should be no going back especially when you have games that have sold really well on other platforms.

Microsoft are the ones that announced that they are reevaluating. So I'm just guessing on what their end goal is. Right now Xbox as a hardware is not a must buy for anyone but fans of the brand because their games can be played elsewhere. Going exclusive would solve this, but you lose out on a ton of money instantly which has always been what the company does not want to do so not really sure what their "reevaluating exclusives" means unless they are pulling a Phil Spencer and are just saying what people want to hear and will continue to do what they are currently doing.

darthv7227d ago

Their ports to PS5 are selling because Sony's output has been so dry... the fans are thirsty, and MS is the oasis.

SIdepocket27d ago

Unfortunately, the studios they buy wither under their leadership.

mcstorm27d ago

Microsoft still has a name with Xbox the issue is the casual games are not looking at the console because its not the same console their friends have. Look at that poll on how many users upgraded from xbox 365 to one and then the X. Part of Microsoft's downfall was thinking that the Wii was the market they had to be in when really it was the core market. If you get the core gamers you then get the market to. As I posted a few minuets ago on another post Microsoft putting exclusives on PS this gen could bold well if they hit next gen with all our games are staying exclusive from this new gen. They will then get gamers wanting Halo, Forza Gears but this is also where Microsoft fell over with the xbox one and X in terms of they did not have may quality 1st party games affter they fell into the Gears, Forza and Halo cycle. If they can get some old IPs back to bring back the old core gamers as well as fresh ips to bring in new gamers things could improve next gen. But as I said in my last post its all if buts and maybes at the moment. No one knows if the next home consoles will be to expensive that people move to pc as we are now seeing or look at the stem deck as a cheepier alternitive.

DarXyde27d ago

"Only issue is they've already opened Pandora's box."

That's very optimistic. It's not the only issue, far from it. There is a serious rupture between Microsoft generally and the public caused by their weird Game Pass price fluctuations, taking down physical game space in stores, and being the first to go nuts on hardware price hikes that they themselves played a big part in.

They're also charging beyond a premium for Helix which is just vile at a time when the economy is in shambles.

The company itself is really not doing itself any favors with the approach they're taking Windows. Even France is looking to ditch Windows in favor of Linux.

But the most offensive thing is this AI push. They're doubling, tripling, and quadrupling down on the very technology they're using to replace a considerable proportion of their workforce... And the slap in the face is how they bake copilot into everything when nobody likes it—they couldn't even make Bing stick, so why on earth are they trying so hard? You know it's bad when people would rather use ChatGPT than Copilot which is killing their OS. But aside from their snatching up of farmland to build data centers (and reduce the agriculture capacity of whichever country allows them to build them), they made an AI-generated gamer gurl that loves AI the head of Xbox.

Even if we grant them the full benefit of the doubt, it hardly matters what Xbox wants to do if Nadella says no, and that includes exclusive games. Microsoft's relationship with Xbox is the opposite of Sony's relationship with PlayStation—Microsoft pulls the reins of Xbox, but Sony damn near went under for the PS3.

Tanktopmaster9227d ago (Edited 27d ago )

“If they go back to exclusive games it at least shows that they are finally getting it.”

Great strategy, especially after Forza selling 5 million on PlayStation and sea of thieves selling at least another million (2 million) for example. In March 2026, Xbox consoles sales ratio vs PS was 10:1.

In addition to that, with Gamepass, which unequivocally cuts out chunks of sales (Cannibalizing revenue from 1st month sales especially).

I’m sure going exclusive again after releasing everything on Ps5 is going to work out great for business.

+ Show (8) more repliesLast reply 27d ago
maximusprime_28d ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

28d ago
BeHunted28d ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

28d ago
CrashMania27d ago (Edited 27d ago )

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

S2Killinit27d ago

Sony PlayStation has deservedly dominated xbox. Facts

Tanktopmaster9227d ago (Edited 27d ago )

Ok tween.

Xbox series SX got outsold 10:1 last month. lol.

27d ago
+ Show (3) more repliesLast reply 27d ago
shadowT28d ago

"Our presence on PC isn’t strong enough."

Fishy Fingers28d ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

badz14927d ago

and many gamers prefer SteamOS for gaming over Windows too. If only Valve would be more uncompromising to the anti-cheat makers that locked out non-windows players, more pc gamers would have moved onto SteamOS by now and not looking back to Windows. overall, Win11 is a terrible, bloated, unoptimized OS which is not what many people want

ocelot0727d ago

Agreed and I think that's where they are going to focus on more. I think cheaper games on Windows/Xbox store (MS IP) compared to Steam and Epic and maybe even compared to PSN store as well.

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