
Sean Halliday of Gamer Euphoria writes:
''While the two modern day big guns slugged in out on the battlefields of E3, Nintendo went down a much smaller and humble route; there were no big stage shows, just a stream direct from Nintendo–nothing flash. This route felt relevant to what Nintendo had to show everyone, and it felt like a showcase of games for their fans rather than for the gamer masses. Sure, they showed off some of the third-party support–which must have been weakened by the closure of THQ–but for the most part, the limelight was on Nintendo’s franchises.''

FuRyu revealed on Friday its Exstetra fantasy role-playing game is getting an HD remaster that will launch this summer on Steam.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.
Humble? Where does that get u in this cutthroat industry? Sometimes one seems humble, but in actually they are just meek due to the fact that they have been [humbled] by their enemies. I want Nintendo to be more aggressive. More games, More indie devs, lower price, etc...NOW. Bring back the days of the former glory of the NES, SNES, and N64!
I decided to stop putting all the blame iwata alone, as I don't know if it's him or his cabinet that sucks--but one thing's for certain--Nintendo NEEDS to be MORE aggressive.
And b4 the nay-sayers reply, read this:
http://www.develop-online.n...
Nintendo's Aonuma says:
“If we don't change we might die,” said Aonuma.
“We need to evolve. Things need to change. Things need to grow.”
Maybe Aonuma should be in Iwata's board of Staff. Help Iwata see how he's screwing up this historical, prestigious company.
In other words, Nintendo is doing what they always have.
Nintendo has awareness and understands gaming isn't just about what is hot for 1-2 years, but it's about the long term.
Nintendo takes risks but they are of the smaller kind that most don't notice.
They do need to shorten the dev cycles of certain games though because they could be giving us more new IP's and more old IP's that have new ideas in them.