
VideoGamer:"The Killer Is Dead director is instead focusing on experimenting with new engines and styles."

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."
Read on to make sense of one of the biggest sensory overloads of the year so far

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.
Of course he's not bothered about it because he's a director (whatever he is), we gamers on the other side are because DRM will make a living hell for our gaming experience.
lol he is not bothered? Of course he isn't. What a joke.
He doesn't care too busy on working on his games.
Bring on Killer is Dead!I want japanese audio on it!
5>1