As the PhysX SDK and APEX integration was announced for The Witcher 3: Wild Hunt, new RPG title from CD Project Red, the only question was bothering us – will the game actually include hardware accelerated PhysX effects?
We can only say that “Fur and Hair”, mentioned in the slide, are related to actual physically simulated hair and fur technology (APEX Hair & Fur), presented previously.

Alexander Morton, the Scottish actor probably best known for starring in British comedy drama Monarch of the Glen - but known to me for being the hilariously foul-mouthed dwarf Zoltan Chivay in The Witcher 2 and The Witcher 3 - has died aged 81.

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."
The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.
Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work
I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.
Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.
There is definitely input lag there and artifacts.
Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.
maybe the devs could use TressFx on PCs with ATI cards and on consoles too, but I don't think they will. Multiplatformism always relies on forced hardware solutions rather than pure hardworking efforts from the devs.
I'm totally on board with this.
For this game i am upgrading to a 770 GTX!
That fur looks awesome, the fire as well.
Glorious PC master race, **** you AMD your products suck and I will never buy them again after swiching to nvidia and intel its a huge difference in everything.