
From the official forum of Introversion:
"Admittedly it's been on the rumour-mill for a while and quite possibly one of the worst-kept secrets in Introversion's history, but recent events meant we thought it was time to end the speculation once and for all!
Three years on from Darwinia's release on PC and we are really happy to confirm that we're working with Microsoft to bring both Darwinia, and our next title Multiwinia: Survival of the Flattest, onto the Xbox LIVE® Arcade service.
Due for release in early Autumn 2008, both games will be released under one package called Darwinia+."

The new version/update of Darwinia will allow both new and longtime fans the chance to experience the acclaimed indie title, now better than ever!
"The UK-based indie games developer Introversion Software and Microsoft today announced with great delight and excitement that the legendary retro-like real-time tactics/real-time strategy game "Darwinia+" is now available on Xbox Series X/S and Xbox One via the Microsoft store." - Jonas Ek, TGG.

EDGE - Darwinia is obviously a love-letter to videogame culture, but it’s also a part of it. It doesn’t just doff its cap to a catalogue of adored classics, it undertakes to capture what made them great within its own mechanics. So your Death Squads are controlled exactly as your men in Cannon Fodder were, and hurling digital grenades into bleeping knots of the Virus has all the tactile appeal of that game’s gratifyingly simple massacres. The Virus itself bears obvious visual similarities to the antagonists of David Braben’s ’80s groundbreaker of the same name, but more importantly it also poses the same sinister threat: no one part of it is formidable, but the volume and voracity of the whole constantly threatens to overwhelm. And a less visual nod to Lemmings – the mechanic by which you command the otherwise aimless Darwinians by promoting a few to direct the rest – pulls the same miraculous trick of making you care for something simply because it refuses to be your puppet.