70°

Furious Fourcast #5 - Pre-E3 Madness, Jack Bauer is Solid Snake

The fifth episode of Furious Fourcast comes in just after Microsoft makes a large number of announcements concerning how the Xbox One handles used games, multiple accounts, internet connection requirements and other details. In short, it's crazy and Robert, Scott and Adam jump right in to all that's bad.

It's not all Xbox One talk though as the trio discuss Konami's pre-E3 announcements including Keifer Sutherland as Solid Snake along with what they hope and don't hope to see at E3 next week. There's also some strange happenings with the Wii U Basic and a supposed recall.

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furiousfourcast.com
a_bro4705d ago

Jack Bauer is NOT SOLID SNAKE. he's big boss.

Shuyin4705d ago

Finally some1 who fucking understands and isn't ignorant!! One Love!

4705d ago Replies(1)
TheDarpaChief4705d ago

Nice, Now we know what kojima meant by a new method of story telling (Facial expressions).

Hadoukameha4705d ago

Jack Bauer is some random bitch I do not give a shit about, who has done nothing I give a shit about. He is nobody.

OpieWinston4705d ago

First of all HIS name is Keifer Sutherland.

Jack Bauer is the character he plays on 24.

He's obviously not some random bitch.

W.E you're trolling, go home.

Hadoukameha4704d ago

He's just Jackoff Bear from "hurr24derp i like tv." David Hayter is Solid Snake, unlike that nobody who's only a somebody because of people like you.

And trolling? No, I am just a smartass with an opinion, grow up.

OpieWinston4704d ago

@Hadoukameha

That's your reasoning? You're retarded...

So everyone has an opinion and you think it's okay to have a hateful ignorant opinion because you don't go outside or talk to anyone. I'm curious how do you not have any friends who watch 24?

trickman8884705d ago

Jack isn't Solid Snake you dolt of a submitter.

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand1253d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
5d ago
phongtro123_com5d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde5d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Metal Gear Solid V: The Phantom Pain - Brutal Backlog

Over ten years after its release, does Metal Gear Solid V: The Phantom Pain still impress? Jump Dash Roll returns to Snake's world for this Brutal Backlog.

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jumpdashroll.com
CrimsonWing6958d ago

I don’t think I’ve ever quite experienced an unfinished game that was slapped together with duct tape and construction paper to be sold as a finished product, basically making you replay the same missions and include a story that clearly was missing so much of the plot, like I did with this game.

I’m actually shocked that it doesn’t get calls out for this more.

franwex58d ago

It did. But the gameplay loop is still pretty good.