110°

Dying Light Trailer

In this world, running will get you nowhere. Witness the first-ever trailer for the zombie game you might not expect.

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gametrailers.com
Pandamobile4702d ago

Intriguing concept, but with Techland's flawed track record, I think it'd be wise to hold a "wait and see" approach to this game.

General Shrooms4702d ago

Agreed, Dead Island was bad. Lets hope they learned a thing or two.

ReconHope4702d ago

Just what we needed- another CGI trailer to showcase next gen consoles. Where is the gameplay?

TechnicianTed4702d ago

Well CGI trailers are ok, but they don't mean a lot really when it comes to the actual game. I'll be interested to see if the actual gameplay is any good.

Studio-YaMi4702d ago (Edited 4702d ago )

Agreed,their first Dead Island CGI trailer wa awesome too,the game though ? .. not so much !

Hopefully they learned a LOT from the gamers feedback and patch bugs of this new game head-on before release with some great gameplay features and a well written storyline.

axerated4702d ago

Another cgi trailer for a game from techland? Forgive me if I seem skeptical but given their history expect the game to be a heartless experience that's nothing like they suggest

Goro4702d ago

Techland is rushing out as many games as they can which are pretty much the same thing in a different setting

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150°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

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twistedvoxel.com
Lionsguard295d ago

I knew holding off playing it for 10 years was the right call.

ocelot07295d ago

I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.

Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

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insider-gaming.com
jznrpg425d ago

Nobody bought it for an obvious reason.

Gamingsince1981425d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar425d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’