
PSU writes:
"Waiting for the release of one of your most highly anticipated games may seem like an arduous task at the time; however, for many (myself included), playing the waiting game is merely an integral part of the overall enjoyment of a particular title. It isn't just the influx of news items, images and fan conjecture that hauls you in, either; beta versions in particular have achieved a massive cult following worldwide, and can prove a compelling example of how a game evolves in the arms of its developer, from early similarities to the final product, to the elements that were ultimately scrapped, never to see the light of day.
Capcom's Resident Evil 4 is no exception to this, having been documented at going through no less than four different stages of development over the course of half a decade with each possessing a unique concept in its own right.
With this in mind, PSU decided to take the time to dissect the development of this crucial release, and showcase the numerous incarnations that preceded the final version of the game, which would ultimately go on to re-invent a classic franchise."

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

bbno$ has temporarily shut down his website after receiving a legal notice from Blizzard Entertainment related to Diablo-themed content.

When Google unveiled Genie 3, an AI that generates explorable 3D worlds from simple text prompts, investors responded by dumping video game stocks en masse—wiping out billions in market value in mere hours. But in their rush to flee, Wall Street confused "playable environments" with actual video games, ignoring the technology's hard limits while threatening the human creativity that makes games worth playing. As the industry faces a future of automated mediocrity driven by shareholder demands, the panic reveals a deeper truth: investors aren't betting on better games, just cheaper ones.
same level of fear that gen ai will replace art ... it is a tool that will help to prototipize open world games, but to completelly substitute game engines ... we are still a long way from it
Humans have been developing things to simplify jobs since the beginning.
AI is going to remove the human factor from the job, but it can never replace all jobs that need a human factor.
I wish I could see the end of the story. What is the end, end goal, final piece, etc.
Is it a world run by machines, do humans live in a free world, does a dictator finally have an robot army, do humans finally free of working forever, does ChatGPT create an army to defeat Gemini., so many possibilities …
That is just one of the best games ever. Really long too. Loved every minute of it.
Edit:
Ummm! Ready for #5 now!
The original one was touching Silent Hill in horror aspects, I guess it veered off of the vision so we got the much more action oriented RE4. We also got DMC out of the deal so I guess that's cool, even though I wanted to play the original RE4 with the hallucinations.
I was playing some RE4 about 5 days ago. Ashley was looking pretty good... o_O'
this game is what made gears of war what it is there is a hell of ideas and stuff in GOW from RE4
I wish they would remake 2,3 & Veronica like RE: 1 & 0
The remake for RE1 is still my favorite