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280°

COD: Ghosts Art Assets Go 'Beyond Next, Next-Gen'

Develop: ''Call of Duty: Ghosts has been designed with art assets that are well beyond the next generation of video games, Infinity Ward has claimed.

Speaking to Develop, COD: Ghosts’ development lead Mark Rubin said that new recruits to Infinity Ward from the film industry have created art assets that are of cinema-quality, which he believes will ultimately mean the game looks the best it can on all its target platforms.''

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FrightfulActions4714d ago

... That is a pretty creepy preview pic.

brettyd4713d ago

Yea that guy was the coolest part of the teaser, creepy fuggin dude,

ElitaStorm4713d ago

you haven't seen the fish AI yet, they are pretty fast that is all i can say

MWH4713d ago (Edited 4713d ago )

reminds me of that creature in the movie Pan's Labyrinth.

@SIRHC13 I don't know if you meant this as a compliment or being sarcastic. if the latter, well played.

dale_denton4713d ago (Edited 4713d ago )

reminds me of pan's labyrinth

edit: yeah, what segamon said.

+ Show (1) more replyLast reply 4713d ago
Reborn4714d ago (Edited 4714d ago )

One of them worked on Finding Nemo, right?

Well, we'll see come launch/actual gameplay reveals.

SIRHC134713d ago

That explains the incredible fish AI.

nveenio4713d ago

I'm more interested in seeing them give us something current-gen, as it's been eluding them for a few years now.

pixelsword4713d ago

Now that's some fish!

Next, next gen fish!

Now I fully understand the next, next gen graphics remark.

...Despite the fact that it isn't.

That-Guy4713d ago

Super Mario 64 already did fish swimming out of the way.

+ Show (1) more replyLast reply 4713d ago
Donnieboi4714d ago

Didn't they already confirm that they're recycling more older assets for this supposed "new" (edit: "Modified") version of that old tired Quake engine?

I don't trust you Activi$ion.

N4g_null4713d ago

Most highend normal mapping apps use polygon cout over 80 million polygons now.
Almost every 3d package has support for heavy models now. What is interesting is this old quake engine is using tessalation and possibly height maps to say wrinkle the mesh instead of just plain ol normal mapping. Also models are smooth out in real time. I'm thinking this is possible on the ps4 also.

You could tell this was being used when they showed the wireframes. I'm not a fan of tris since quads smooth so much better.

I knew this hype train was coming and yes it is powerful but really it is as pointless as fish AI apparently. Unless its a hardcore fishing game!

It's pretty easy to bolt things on to the quake engine though, almost every one is using a variant of it based on bsp or static mesh contruction. If I remember correctly it is the first engine to have native hyper nurbs which is similar to what they are using.

Yet any one can say they made a new engine since you know, most people can't see the source code.

secretcode4713d ago

You're using the same damn Quake 3 Engine that you've used for over a decade.

I'll believe it when I see it.

Tei7774713d ago

But we've already seen it and it looks like an xbox 360 game.

raytraceme4713d ago (Edited 4713d ago )

I think what they are trying to say is that next next gen and beyond will also use the same engine ;)

N4g_null4713d ago

The problem isn't their engine. It is there art. Plus you can't tell the difference as much any more visual. So it is very possible you won't see it. The only thing current gen can not tackle is texture res, frame rate and out put resolution and even that is getting better.

Most engines are using very similar rendering tech. We all are using the same 3d content creation suits be it 3d studio, maya, lightwave, etc etc...

So it really is only limited by the artist now. Yet you need better artist. Sony is doing just fine in that dept.

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130°

XDefiant and former CoD lead quits the games industry after Ubisoft killed their shooter

Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.

Goodguy01328d ago

Going to ubisoft was your mistake

TheColbertinator326d ago

So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.

SpacedDuck326d ago

No offense but if Xdefiant represents your best the industry is better off for it.

thorstein326d ago

"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."

Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.

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90°

Ex-CoD producer tells devs to “be more like Larian, less like Activision”

Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."

Sonyslave3364d ago

Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.

Sonyslave3364d ago

Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.

This twitter post exposed this fool

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70°

XDefiant dev addresses community outrage following “horrible” mastery camo update

Mark Rubin, executive producer for XDefiant, has since gone on X (formerly Twitter) to address the outpouring of complaints.