
Develop: ''Call of Duty: Ghosts has been designed with art assets that are well beyond the next generation of video games, Infinity Ward has claimed.
Speaking to Develop, COD: Ghosts’ development lead Mark Rubin said that new recruits to Infinity Ward from the film industry have created art assets that are of cinema-quality, which he believes will ultimately mean the game looks the best it can on all its target platforms.''

Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.
So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.
No offense but if Xdefiant represents your best the industry is better off for it.
"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."
Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.

Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."
Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.
Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.
This twitter post exposed this fool

Mark Rubin, executive producer for XDefiant, has since gone on X (formerly Twitter) to address the outpouring of complaints.
... That is a pretty creepy preview pic.
One of them worked on Finding Nemo, right?
Well, we'll see come launch/actual gameplay reveals.
Didn't they already confirm that they're recycling more older assets for this supposed "new" (edit: "Modified") version of that old tired Quake engine?
I don't trust you Activi$ion.
LOL!!!
You're using the same damn Quake 3 Engine that you've used for over a decade.
I'll believe it when I see it.