
Xbox One will sit in your living room and burn through not the paltry 1.2 teraflops of computing power as was rumoured, but almost five teraflops - as much as the flagship £800 NVIDIA Titan graphics card. And then it will get faster and faster over time. At least, that's if the latest Microsoft PR campaign is to be believed. But how realistic is it to move game processing to "the cloud" and keep adding to the resources developers have available? Do Microsoft's claims have any basis in reality? Is this a tactical play to compete against the tangibly superior fixed-spec of the PlayStation 4 or is this really just wishful thinking?

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

LucasArts gave Jango Fett his own game in 2002, and it pulled Star Wars into a much dirtier, rougher, and more interesting corner of the galaxy.

Dear team,
Xbox has always been different.
We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.
If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.
Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.
We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+
Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.
Yes it can and it will. Cloud gaming is the future. Developers are already being provisioned by MS to use the cloud for developing games.
Cloud bullshit needs to stop, at least in the terms of it helping the game to render better visuals in real time. ~95% of the game rendering pipeline requires extremely fast access times, and the remaining 5% could receive help from cloud but it would not be much. Global Illumination states could be rendered on cloud and buffered to the console for later use [no one will notice if global lightning is off by 5 minutes of sun travel time], or cloud can work on "world AI" calculation for MMO/Skyrim type games. That means providing consoles with general AI states of groups of people [factions], not individual NPC-s. As for GI states, bluray is big and a lot of them can be stored there.
And for those who want for cloud to magically start ignoring lightspeed limit, packet loss, server load balance and start helping real rendering pipeline, you need to face reality. Killzone Shadowfall uses 6MB of RAM to calculate AI. Majority of those 6MB is refreshed every frame, which means that for 30fps game you need to have 180MB/s internet connection speed [or 1.4gbit, which is is faster than LAN controllers can provide in PS4/X1 console and your PC]. Of course, AI data can be smaller, but still, user that have perfect 8mbit [1MB/s] internet access all the time [no family memebers watching netflix on other device :D ] will recieve only 34 KB of data per each frame of 30fps game [half of that in 60fps game]. If the game can really take advantage from that measly ammount of data, sure, go for it. Users with data caps will also spend 3.5 GB of data per hour. Not cool.
Microsoft Studios corporate vice president Phil Spencer has clearly stated hard truth:
“Cloud is a really interesting place to invest and we're investing a ton in the cloud,” Spencer told IGN. “Whether cloud rendering ends up being the killer cloud feature, I'm a little skeptical that will be where game designers will actually see the promise of the cloud paying off in their games. We're seeing a lot of our studios putting that power toward the experience that's running locally on the Xbox One and how the combined capabilities of the device and servers in the sky create a more immersive experience."
http://ap.ign.com/en/news/6...
As expected, cloud is great for managing communities and sharing data between devices, but its far away from directly helping rendering of the local games.
Nope.