
Live-360.net writes: "We're all paying for XBOX Live here. Other consoles have inferior, but free online gaming features. The PC has free and much superior online play. So my question is why do we continue to pay for a service that doesn't even have a server for an individual game?"

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
we pay because WE BELIEVE we have no choice
simple
for best online experience in this generation
"We get what we pay for"
They need to stop saying that, they get the features for free, but the multiplayer costs
you pay for something, there for you think its better then something thats free, even if it isnt better then the free thing you have to feel you are not wasting your money so you think its worth it.
You pay because you choose to.