
LaPS3 interviewed Ricky Cambier, lead designer of the game, and Arne Meyer, Naughty Dog Community Strategist. They talk about their latest and highly anticipated game, The last of Us, but also talk about PS4 and the share button.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.
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Best studio ever.
I work for naughty dog but i cant reveal our ps4 project yet.
"Continue working on Uncharted and The Last of Us."
Well I guess that's it then. Jak and Daxter is dead. They were working on Jak 4 but canceled it to work on Last of Us. Sad, I'd be more interested in that than TLoU
i will scream like a girl if they announce jak4