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Interview with Naughty Dog

LaPS3 interviewed Ricky Cambier, lead designer of the game, and Arne Meyer, Naughty Dog Community Strategist. They talk about their latest and highly anticipated game, The last of Us, but also talk about PS4 and the share button.

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jujubee884722d ago

But, yeah. Thanks for the tranlsation. My reading spanish sucks. Haha.

minimur124722d ago

well yeah, but most of us don#'t speak /readspanish haha

ltachiUchiha4722d ago

They are definitely my favorite this gen & I believe they are only going to keep getting better. Thats kinda scary lol.

PigPen4722d ago

Your taking it to far with that statement!

4722d ago
insertnamehurr4722d ago

I work for naughty dog but i cant reveal our ps4 project yet.

NateCole4722d ago

PM me. Scouts honor i will not tell a soul.

4722d ago
ltachiUchiha4722d ago

I already know what it is. Its uncharted 4. Fans are craving for a next gen uncharted game but they will be creating a ps3 version aswell. Lol I can dream but e3 should tell us more. I bet it will be epic.

DeadlyFire4722d ago

Read page 2

"RC: The last three years we have had two full teams dedicated mainly to the creation of this ambitious project, investigating a fascinating new field."

TWO Teams on this project? PS3, and PS4 versions???

minimur124722d ago

An embassador for naughtydog, the highly respected studio, has an employee that has the name of
'Gives it to you harder'

+ Show (2) more repliesLast reply 4722d ago
Chapter114722d ago

"Continue working on Uncharted and The Last of Us."

Well I guess that's it then. Jak and Daxter is dead. They were working on Jak 4 but canceled it to work on Last of Us. Sad, I'd be more interested in that than TLoU

Jaqen_Hghar4722d ago

A man hopes they make their own world again. A man loves the worlds ND created in Crash and Jak and now they can't be that creative because they're grounded in our boring old world.

One4U4722d ago

i will scream like a girl if they announce jak4

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand1259d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
10d ago
phongtro123_com10d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde10d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Naughty Dog's Evan Wells Selected as Hall of Fame Inductee for the 29th Annual D.I.C.E. Awards

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.

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interactive.org