
Excerpt: "Anomaly 2′s gameplay hasn’t changed much from the first game. You’ll be the Commander on the battlefield, routing traffic and purchasing units to destroy the towers that are placed as obstacles on the way to your objective. Improved upon from the original PC version is the allowing you to use WASD to move your character about, rather than just the mouse control. A lesson learned from the console I imagine.
Units are slowly revealed to you for use, both as a training exercise and the game’s way of ramping you up to new enemies. The biggest and surprising change, adding to the versatility is the ability to morph your units. All units have an alternate mode. The Assault Hound, a machine-gun toting tank transforms into the Hell Hound, a fire-spewing, walking hulk. The Hammer shoots artillery rounds effective at a distance, and when it’s morphin’ time, becomes the Rocket Hammer which rockets dispense at a fast firing rate."

gamrReview's Brent Galietti: "Strategy and Simulation games suck us into their worlds by putting our minds to work. We predict all the possible moves we can make and how the enemy can respond. Or we try to make our dreams come true in a virtual world that is tailor made to reward us for expressing our freedom. Whichever way they do it, these games keep our brains in the game, and that's true of this year's nominees."

Game review of the tower offence game Anomaly 2. It's an interesting take on strategic defence, but does it hold up in comparison with its predecessor and competitors?

From the review: "It's all about the multiplayer this time around in the Anomaly franchise. Anomaly 2's singleplayer portion is basically identical to the first game, so if that was your jam, then by all means, go weapons free. If it wasn't your jam, then maybe the multiplayer will keep you interested. Either way, there are fun and interesting gameplay ideas hidden away in Anomaly 2 that can keep you busy over a boring weekend."