
Light your torches, and grab the pitchforks, your favorite two Bad Gamers, Seb and Dan from Daily Reaction fame, are jumping ship. This week we announce our change to Xbox LifeStyle in hopes that tomorrow’s announcement of the Infinity doesn’t suck, we talk about rumors and what we are expecting from our new overlords. And, as always, we cover a week full of news and announcements that include Gran Turismo 6, the PS4, and what’s up with the PlayStation Vita. It’s a biggie.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
Tomorrow can't come soon enough. Downloading now.
This is such a great year for gaming announcements, I forgot what hardware years were like.
#XboxReveal is definitely an exciting event, I don't care what they decide to call it, just want to see the console, some games running on the console and the vision they have for it.
Oh My God!"Janice style"
I'm "SUUUUUpeeerrrrrrrrr" ; excited.
Listening.... NOW!