
From the article, "Hyperdimension Neptunia is where it all starts. The game begins with Neptune, goddess Purple Heart of Planeptune and anthropomorphic goddess of the never-released Sega Neptune, getting beaten up by Black Heart (PS3), Green Heart (Xbox 360) and White Heart (Wii). The game follows her journey as she attempts to regain her memory, make Planeptune successful, save Histoire, who will eventually become Planeptune’s Oracle, and banish Arfoire (R4 – piracy) from her lands."

Gary Green said: The concept for a good sequel is not a complicated thing. You take your original idea and expand on the lore, then you fix anything that was broken the first time around. You might want to introduce some new features too; This is fine so long as you don’t go overboard, and you don’t change the overall flow of the game. Hyperdimension Neptunia Victory ticks all of these boxes, so surely then it should be the perfect package? Well, almost. It really is rather good.
Noisy Pixel Explores the History of Hyperdimension Neptunia in Video Series focusing on the game's inception in Japan and its release in the west on PS3.

VGChartz's Adam Cartwright: "Console wars have been around pretty much since the dawn of videogames, but the Hyperdimension Neptunia series makes light of these arguments by personifying consoles and their manufacturers as cute goddesses and has them battle it out for supremacy. It proved to be a sleeper hit for publisher Compile Heart, who after an initially shaky start with the first entry transformed the series into its most compelling franchise."