
Digital Foundry: "Metro: Last Light developer 4A games has shared some of the technological enhancements added to its bespoke engine since the release of Metro 2033 three years ago, going in-depth on its new approaches to DirectX 11, tessellation and anti-aliasing while promising a great gameplay experience across a range of hardware."
A look back at 4A Games' admirably consistent post-apocalyptic shooter franchise.

The Metro video game series started with a humble b-list title, before building a strong fanbase and becoming a pioneer in the industry.

4A Games celebrates the 10th anniversary of its first-person shooter by offering it free for a week.
I'm very pleased with the game technically with the exception of not being able to turn off the post-processing AA. I'd rather have the option of supersampling the entire screen instead, but it was nice that they at least explained their approach. The most important thing is that it's an improvement over the previous game overall, and the optimization is significantly better.
I'm curious to know if they are going to use this engine on other games. I'm very impressed with what they've done with it and how well it runs at the higher settings. It's amazing that they put something like this together with all the distractions and unpleasant circumstances, including multiple power outages and the publisher going under.
I just don't like the face animation.Everything else is top notch.
Completing 2033 first, very excited up have Last Light on-deck