All Channels
Popular
30°

Ludonarrative Dissonance: we still need to learn from Hocking

Matt Sawrey, Thunderbolt writes:
Back in 2007, former Lucasarts Creative Director and current Valve employee, Clint Hocking, wrote a blog post about the Ludonarrative Dissonance resulting from Bioshock’s methods of storytelling. It expanded upon his observation that Bioshock’s played story (the ludic) sat at odds with its told story (the narrative), thus rendering the overall storytelling experience uncomfortably fractured.

Hocking’s post is an eloquent thought piece that has gained renown in the past five years for artfully summarising an issue inherent to traditional storytelling within videogames. It also seems to have gone largely ignored within the realms of big budget videogame development.

Read Full Story >>
thunderboltgames.com
30°

Assassin’s Creed: Hexe director, Clint Hocking, has left Ubisoft as part of franchise upheaval

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

Read Full Story >>
videogameschronicle.com
40°
8.0

Tomb Raider iOS review - doesn't just survive, it thrives - Pocket Tactics

In my Tomb Raider iOS review, I look at whether or not the game runs well enough on mobile to justify parting with your cash.

Read Full Story >>
pockettactics.com
100°

New Tomb Raider game shares the same “universe” as Sophie Turner’s Amazon series, producer says

The new Tomb Raider game shares the same “universe” as the live-action Amazon Prime series starring Sophie Turner as Lara Croft.

Read Full Story >>
videogamer.com
Michiel1989178d ago

how the tables have turned, went from making a movie about a game to making a game about a movie/show