
Electronic Arts' Chris Corry believes there is still a long way to go before console RTS games can be as fluent as their PC counterparts.
"Console RTS design has come a long way, but I don't know if you will be able to lead design of a true RTS, which is so inherently reliant on the mouse and keyboard combination, on the console," the Red Alert 3 producer told Eurogamer.
"It's one of the reasons we don't do cross platform play - the way RTS' are meant to be played, the PC guys would be so much faster."

ABG's newest bad-lad of the internet, Oliver Southern, has compiled a list of some of gaming's best(?) celebrity cameos. Look out for; Michael Jackson in SEGA's Space Channel 5, The Hoff in Command & Conquer: Red Alert 3, and...Justin Bieber playing basketball?

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Dragon age 2 was not a bad game, just a terrible sequel if that makes any sense. Should have been it's own IP.
Lord of Shadows 2 was one that left me scratching my head because I loved the first one! Red Faction Armageddon was another one that I still wonder why they didn't just give us something more like Guerrilla.
OX writes: "Halo Wars 2 is a Halo game in which instead of controlling one big space soldier, you control lots of little space soldiers from high above the battlefield. It's a real-time strategy game, yes. But aren't strategy games on consoles always terrible? Not always, as we discover in Show of the Week."
Ps3 has 2 options controller and K\Mouse.
I agree that console rts games are still no where close to easy flowing controls but the DS is pretty decent in regards to rts games.
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I tried C&C 3 on the 360. It did not play very well. The fact is, you need incredibly fast and precise movements, something you can't do with a controller.
as long as there's K&M support all is good.. would be hell playing RTS with a controller o_O