80°

Inside Killzone: Shadow Fall

Digital Foundry: "Guerrilla Games has released its own post-mortem for the Killzone: Shadow Fall demo revealed at the PlayStation Meeting, giving a range of insights into the power of the PlayStation 4 and its fundamental approach to the new hardware. A range of stats is included, including the fact that the demo used around 4.6GB of memory, with 3GB of that reserved exclusively for graphics."

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eurogamer.net
Sevir4668d ago

Considering the demo wad shown and completed a month before the unveiling and tuned, it seems that GG has plans to impliment further improvements, and its not even fully utilising the computing features of the GPU. Something that Mark Cerny, AMD and the PS4 System Architect Team really went in and implemented to great extent.

There also seems to be a propensity to double the polygon count per character which currently stands at 40,000, to 80,000.
With a new form of Anti-aliasing solution to be implemented instead of NVidia's Flavor.

as it stands the game engine they have going is a work in progress and will likely continue to be that until this game launches, they aimed for 30 solid frames per second at 1080p for the demo, and they hit it without dips. That's something the PS3 didn't handle well with KZ games running at 720p so I'm lead to believe that They could potentially aim for 60fps at 1080p once they e learnt more of how to efficiently use the computing threads of the GPU. Interestingly enough it seems that currently or at the time of the demo's showing that Developers seem to have 5-6 Of the 8 cores available to them for development purposes from the CPU.

Most of their work load is on the CPU, but plans to shift that load on to the GPU will come once they full grasp how to get the most of both low and high level optimization. :)

Color me stoked, but if KZ:Shadow Fall looks this impressive for a demo, with TMAA planned and a jump in polygons to 80,000 for characters including all the real time ray tracing and real time area lights then hot Damn this will be an incredible launch title visually. And it should very well be a solid 30fps at 1080p. I can't wait to see second generation PS4 games from first party devs as well as multiplatform titles.

Sold day freaking 1

Minato-Namikaze4668d ago

For comparisons sake, do you know how many poly's a character model in KZ2 or 3 had? or was the 40,000 a reference to KZ2 and 3?

gijsbrecht4668d ago

If I am not mistaken the 10.000 polygons figure refers to KZ3.

Sevir4667d ago

Killzone 3 Was 15,000. Keep in mind That the engine for KZ3 only allowed at any one time 6, and at a most 8, and by then the the action would be intense and would cause the engine to dip below 30fps on ps3... Now they've been able to have 60 characters on screen at 40,000 polygons. 60.

For comparisons sake, Nathan Drake stood at at 35,000 while other characters came up at 7-10,000 and at most there was 7-10 Characters at any given time in action. So the PS4 is a huge step up over the PS3. We are in for some impressive games for next gen.

insertnamehurr4668d ago

Loved reading your comment, good one, bud! I´m as excited as you about kz shadow fall and freaken day one for me too!

PigPen4668d ago

I think when they're done with Killzone, it will look just that good.

Cerberus21254668d ago

Sevir I come to this site several times a day and I stop fomenting more than a year ago,and the reason why I stop its because there are not manny people with comments like yours,thanks for a great comment.

Kal-El-0014668d ago (Edited 4668d ago )

the demo looks insanely boring and if the other games are any indication then im gonna stay cautious. it is pretty, but if it runs native at 1080p ill be extremely impressed

shadow27974668d ago

It already runs native 1080p...

ssj274667d ago (Edited 4667d ago )

no wonder you have many bubbles! well said ;)
once they implement new of the tech they have not the game will only look better.
and 2,3,4 wave of games will be even much better..
I Hope the new IP from GG is darker and maturer.

"we are scratching the surface" like if you know what I mean ;)

+ Show (3) more repliesLast reply 4667d ago
gijsbrecht4668d ago

I am certainly not that tech savvy, but this was actually an interesting read. I am really curious how the end result will be, since the tech seems to be such a work in progress itself.

Minato-Namikaze4668d ago (Edited 4668d ago )

i hope this game turns out awesome.

Majin-vegeta4668d ago (Edited 4668d ago )

Can't wait.

starchild4668d ago

I'm excited to see more at E3 hopefully.

Show all comments (17)
170°

15 Last-Gen Games That Still Compete with Current-Gen Graphics

GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."

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gamingbolt.com
darthv72481d ago

Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.

Driveclub is another i wished had a HFR mode on PS5.

MatrixxGT481d ago

Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.

127maXimus481d ago

Most games from 20 years ago are basically the same as today, with resolution and fps upgrades. The AI is still just as braindead as it always has been, worlds are full of static, boring characters that do the same thing over and over.

Demetrius481d ago

Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

481d ago
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

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thenerdstash.com
IAMRealHooman489d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX489d ago (Edited 489d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne488d ago (Edited 488d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro489d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken488d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown489d ago

They should finish Horizon story first

darthv72489d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken488d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya488d ago

Yeah, a remake would be pretty awesome

anast489d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood488d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
400°

Killzone After a Decade in Hibernation

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.

Obscure_Observer832d ago

Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.

Vengeance1138831d ago

lmao sadly? Are you pretending to have actually played the series lol Sorry bud, no Killzone on Xbox.

Cacabunga831d ago

With the downfall of COD and BF, Killzone def. has a chance to make a groundbreaking comeback

831d ago
Notellin831d ago (Edited 831d ago )

What a low-functioning reply here typical of the fanboy N4G community.

Rimeskeem831d ago

“Dumped”

I think it’s called moving on.

Barlos831d ago (Edited 831d ago )

They brought out 4 main games and 2 spin offs: one on PSP and one on Vita. That's a decent run for any series. I also understand that Shadow Fall wasn't a success commercially despite it coming out at PS4 launch, and as a big Killzone fan even I couldn't get into it, so I think Sony/Guerrilla could see it was time to move on.

Don't get me wrong, I'd love another Killzone game in the vein of KZ2 but it's just not happening. Hell, I'd even take a remake or remaster of the first 3 games.

I'd hardly say it was "dumped" though, it spanned 3 console generations and 2 handheld generations.

1Victor831d ago

@obscured:”Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer”

Happily it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer( edited to reflect the writer true feelings and allegiance)
Kill zone was a FPS far ahead of its glitched competitors with nauseating bad camera angles, 10 years old screaming curses like a drunk sailor and bot aiming assist.

ChasterMies831d ago

“Sadly”?

The Horizon games were among the best games of all time. Killzone Shadowfail wasn’t.

Shane Kim830d ago

True, but damn the memories of KZ2 multiplayer. Still no MP as fun as that to this date.

Mr_cheese831d ago

Dumped and shelved are two different things

Tacoboto831d ago

And Sony as a whole dumped the FPS genre so they wouldn't have products competing with COD and (until purchase) Destiny.

+ Show (4) more repliesLast reply 830d ago
GoodGuy09831d ago

I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.

Flawlessmic831d ago

Agreed dude, I would absolutely love a reboot of the series, one can only hope that either resistance or killzone makes a return.

Have nothing but great memories, especially of the first 3 games, but all 4 were show stoppers graphically.

blackbeld831d ago

To making it a successful reboot they have to change that buttons layout! Make it playable like the cod button layout. Otherwise I’ll skipping it again.

Rynxie831d ago

And that's the reason why many fps games failed. Instead of being original and catering to it's fans, they tried to make it like cod. No, kz doesn't need cod button layout. It needs to be like it was on kz2 or balanced liked kz3.

Lightning77831d ago

I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.

Sharky231830d ago

@Lightning77

I think WarHawk would have been a great Live service game.

thorstein831d ago

Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.

I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.

P_Bomb831d ago

It’s been a decade? Now I’m sad.

LiViNgLeGaCY830d ago

I hear ya bud. We're due for a revival.

Show all comments (58)