
Digital Foundry: "Guerrilla Games has released its own post-mortem for the Killzone: Shadow Fall demo revealed at the PlayStation Meeting, giving a range of insights into the power of the PlayStation 4 and its fundamental approach to the new hardware. A range of stats is included, including the fact that the demo used around 4.6GB of memory, with 3GB of that reserved exclusively for graphics."
GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."
Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.
Driveclub is another i wished had a HFR mode on PS5.
Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.
Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.
Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.
I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.
I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.
Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.
I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.
Considering the demo wad shown and completed a month before the unveiling and tuned, it seems that GG has plans to impliment further improvements, and its not even fully utilising the computing features of the GPU. Something that Mark Cerny, AMD and the PS4 System Architect Team really went in and implemented to great extent.
There also seems to be a propensity to double the polygon count per character which currently stands at 40,000, to 80,000.
With a new form of Anti-aliasing solution to be implemented instead of NVidia's Flavor.
as it stands the game engine they have going is a work in progress and will likely continue to be that until this game launches, they aimed for 30 solid frames per second at 1080p for the demo, and they hit it without dips. That's something the PS3 didn't handle well with KZ games running at 720p so I'm lead to believe that They could potentially aim for 60fps at 1080p once they e learnt more of how to efficiently use the computing threads of the GPU. Interestingly enough it seems that currently or at the time of the demo's showing that Developers seem to have 5-6 Of the 8 cores available to them for development purposes from the CPU.
Most of their work load is on the CPU, but plans to shift that load on to the GPU will come once they full grasp how to get the most of both low and high level optimization. :)
Color me stoked, but if KZ:Shadow Fall looks this impressive for a demo, with TMAA planned and a jump in polygons to 80,000 for characters including all the real time ray tracing and real time area lights then hot Damn this will be an incredible launch title visually. And it should very well be a solid 30fps at 1080p. I can't wait to see second generation PS4 games from first party devs as well as multiplatform titles.
Sold day freaking 1
I am certainly not that tech savvy, but this was actually an interesting read. I am really curious how the end result will be, since the tech seems to be such a work in progress itself.
i hope this game turns out awesome.
Can't wait.
I'm excited to see more at E3 hopefully.