
Gamer Euphoria writes:
''This generation has seen decision-making and morality systems play major parts in a lot of games. The likes of Mass Effect, The Witcher 2 and Fallout 3 have all featured them in some shape or form. While all three games are ‘good’ examples of morality systems, they all tend to suffer from the same issue–and it’s an issue that affects almost every single game with a system of this nature.''

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

As we approach the new Xbox Direct, we reveal never-before-seen Fable concept art featuring werewolves, the return of Bloodstone, and more.
If they keep that ugly ass protagonist they can count me out... Don't have to be Stellar Blade level because it would even fit the mood of the game, and frankly it is a bit exaggerated, but could be at least presentable.
I hope the do away with the main characters model. It is ugly and looks neither male nor female which is disgusting. It may prevent me from purchasing it is really a product of woke bs.
I won't get hyped because I got hyped for Perfect Dark and I saw what happened there. Perfect Dark would have been freakin sweet.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.
Morality systems need to offer better consequences. The morality in inFamous 1 and 2 is by no means "complex", but it was effective because when you were evil, you were EVIL. Your powers were evil. The missions you did were evil. The citizens feared and hated you and would actively boo you and attack you. The ending you got was evil. The same goes for the "good" path. It was a lot more in-depth than something like Fallout where there were a lot of different dialog options but ultimately it didn't matter if you killed someone, robbed someone, or acted like their friend because you could simply go to another town and be nice enough to balance out the negative karma.
I agree but for that I think you will have to make an extensive script because in a game with choices I feel like there should be consequences for each choice. Mass Effect series minus the ending did this to some extent making you think that each and every choice actually mattered.Infamous did the same where you would get different missions based on your karma and endings. But imo Witcher 2 did it the best where depending on the choices you not only had different endings where some details would change but at least for one act you would be in a total different town plus you had many different branching choices which would fail a quest and give you another one that was previously not possible. But I seriously think Witcher 3 will be the game that will take all of these choice based story to a completely new level and become the benchmark.