
EDGE: "Videogames are usually built upon the fantastical, but so often they neglect to nurture a believable fiction. They force their stories down our throats, or fatally undermine their integrity by giving the player too much agency, or claim to offer choice and consequence while taunting us with invincible player characters and predetermined decisions. Fallout, though, creates a world that feels believable, cohesive and uncompromising, employing subtle writing and flexible, consistent game design in the quest for internal coherence. It forces the player to actually roleplay, working with your character’s skills and strengths to see situations play out in all manner of ways. Through individual behaviour and choices, Fallout lets us create our own stories in a way that aspirational developers still struggle to achieve."

The Fallout Exhibit in Las Vegas is offering fans a limited Edition Bottlecap during a special event.

A new Fallout exhibition has been revealed for fans.
Creating any work of art in a corporate system is an odd business. Often, developers don't actually own the intellectual property rights of what they make, and sequels get produced at different companies. Fallout co-creator Tim Cain saw the series go from a humble isometric CRPG to one of the biggest gaming franchises ever, and he has mixed feelings about it.