
Last week Shacknews finally bit the bullet and purchased a PlayStation 3 along with Uncharted: Drake's Fortune. That game is undoubtedly the prettiest belle at the ball and quite a joy in the gameplay department, so much so that they are actually finding themself drinking Sony's Kool-Aid, waving a banner for the HD revolution and preaching about set-top boxes and such.
But there's one problem: cover systems. Shacknews don't disagree with cover systems ideologically, because in many ways they bring action titles a bit closer to functional reality, in which players and characters alike take advantage of terrain and behave as though they're actually being shot at. But what's discouraging about the cover system, or more precisely the implementation of the cover system, is the ways in which it informs design choices across the board and cheapens action.

November 19 marks 15 years since the release of the Uncharted game that started it all.
I hope they don’t make another until the end of the ps5 lifecycle…. Show us a better jungle

VGChartz's Issa Maki: "I finally have a proper designation akin to what I've always referred to internally as 'the line that must be crossed' or 'The Line', for short – ludonarrative dissonance – the separation from a video game's story in relation to its gameplay. Why isn't PETA all up in Mario's grill for jumping on turtles and killing fish, or charging Samus Aran with the extinction of the Metroid species? Ever notice how fire has that habit of making bosses in Resident Evil stronger? Read on my friend, for I endeavor to imbue you with the ability to engage in basic queries concerning the concept."

KeenGamer: "Which Uncharted game is the best? Uncharted is widely recognized as one of the most groundbreaking and consistently great franchises in gaming. For both long-time fans and newcomers to this action-adventure classic, here’s a ranking of the franchise’s four main games."
Great list and great article nicely writen and explained. Although for me personaly i would put Drakes Fortune above Drake’s Deception and Uncharted 4 is absolutely my favourite of the franchise and number 1 for me.
U2 is the only game playable on crushing without causing a great amount of frustration. Not to mention just how much influence it had that they redid some of U2s set pieces like the caravan twice, and armored truck chase in U4.
I'd rate it as the following.
1.) Uncharted 2
(Close to perfection of any game I've played in years. Single Player/Multiplayer/Co Op all amazing.)
2.) Uncharted 3
(On par with UC2 multiplayer/co op wise minus the kickbacks [aka killstreaks]. I really liked the Lawrence of Arabia story.)
3.) Uncharted 4
(Single player is amazing. Multiplayer was meh. Co Op had potential. Absolutely hated the health revive system it slowed down the game way too much. Always preferred the fast pace action of UC2/UC3. Made it way more fun that way. Recoil was too ridiculous that most people in lobbies would only do hip firing, using power weapons and using that OP grappling hook to melee people after dropping them. Nobody wanted to revive anyone.)
4.) Uncharted
(It's the first in the series so it's hard to judge. Though I loved the story.)
Come to think of it, the step between Uncharted 1 and Uncharted 2 is huge. It goes from the weakest in the series to one of the best games ever made.
I think I'm going to play all of them again soon.
f@ck Shacknews the is great so shut the f@ck up
I agree...im no big fan of the cover system in this game. But i think pros in this game far out way the one con in this game.
isn't this the same cover system as Gears?
Had the entire game been a run-and-gun shooter, it would have lost a lot of the strategy and overall fun factor. And it's actually because of the cover system that the latter segment of the game becomes so treacherous and liberating.
I liked the cover system, but I think the game could've been better if there was both more platforming and more of a mingling of platforming with gunfights. For example, have enemies shoot at you while trying to navigate different obstacles (like the waterfall and jeep part).
I have a feeling this author didn't play the game on Crushing, because then cover isn't so much of a safe retreat place as it is a temporary reload spot. There were some parts that were really difficult because enemies came in from all around you, and you had to change to different pieces of cover.