
GamerFitNation: Picture yourself playing a game that you’ve thoroughly enjoyed up until now – a game you believe has the potential to become your new all-time favorite. You’re so anxious to see its ending you stay up until 5 a.m. finishing it. When you finally beat the last boss and see the ending, you realize that it’s one of the worst endings to a game you’ve ever experienced.
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
The ending defines the entire game (Story driven games anyway.) When you invest so many hours into a videogame, only to be severely disappointed in the end, it will scar you for life.
Sure, why not? If we can say an entire game is good because of the story (regardless of gameplay flaws. I've seen it happen countless times), then it is just as fair to mark down a game if the conclusion to the story isn't up to par.
Focus on the journey not the destination, most endings don't live up to the game.
Well you're not meant to base a book by it's cover so where else do you turn too?
In the case of mass effect 3, since you posted a picture for this article.
Ending is crap as hell. Why? All those choices we made in the universe that consists of mass effect 1 & 2, all those spent hours meant nothing. It is already fated by Bioware, that you get this stupid colourful endings as a thank you for spending all your hours in trying so hard to save a world that is already going to perish.
I don't expect a happy ending for my commander. Just an ending that he deserves for all those good and hard moments in his life.