
The fact is most mobile developers hate making Java games. It's an ageing technology that's fiddly to use and doesn't solve the main problem it was designed for: simplifying the process of making games for hundreds of different handsets.
Yet the sad fact is – in Europe at least – the vast majority of mobile games sold are Java titles, so those are the games you have to make.
Thankfully the mobile games market is slowly moving in a better direction, though. That's the view of Tim Closs, who as chief technical officer of London-based outfit Ideaworks3D, should know all about it.
Jon Jordan reports for Pocket Gamer.

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