
GameZebo: Usually dungeon crawling can be a pretty long-winded affair. I mean, first you have to get all of your equipment on, and then you have to inch your way through every dimly-lit cavern, making sure you always keep your eyes peeled for possible loot. In most cases, it’s likely you won’t make it home for dinner half the time, especially when a quest is particularly harrowing. That’s why I’m so excited about Dungeonism, a unique and bite-sized version of the age-old dungeon crawler, but with a lot of heart and plenty of quick strategic thinking.

Dungeonism is a no-frills rogue not common in today’s hi-res graphics and animations. Still, there’s a lot of deep gameplay involved, and the randomly generated dungeons will assure players that no playthrough will ever be the same. The game also has some RPG elements thrown in, which allows players to stock equipment, items, and spells that can help them in even the most formidable of dungeons. If you want to try your hand at adventuring in this unique yet very enjoyable game, then feel free to read this guide so that you will be better equipped to deal with the task at hand.

Dungeonism is a no-frills rogue not common in today’s hi-res graphics and animations. Still, there’s a lot of deep gameplay involved, and the randomly generated dungeons will assure players that no playthrough will ever be the same. The game also has some RPG elements thrown in, which allows players to stock equipment, items, and spells that can help them in even the most formidable of dungeons. If you want to try your hand at adventuring in this unique yet very enjoyable game, then feel free to read this guide so that you will be better equipped to deal with the task at hand.

Pocket Gamer - Roguelikes - games that ape the core gameplay of the 1980 title Rogue - are characterised by random levels, turn-based combat, and permanent death, which means you effectively have to start over completely when you fail.
Dungeonism is an attempt to make this often hostile genre a little more welcoming to casual players. It's a roguelike in that it features levels which are generated randomly, with item and enemy placement being different each time you play. But it dispenses with permadeath, allowing you to retain stats to make further playthroughs that little bit easier to stomach.