
"It's a huge organisation, and they might be slow but they're definitely heading in the right direction."
By Martin Robinson
Microsoft's relationship with indie studios remains strong, the developers of forthcoming XBLA title Max: The Curse of Brotherhood have insisted - and while it might seem that the platform holder is losing its grip on indie gaming as Sony attracts more and more developers to PlayStation, there's plenty going on behind the scenes to ensure that won't be the case come the next generation.
"It's something we have a hard time relating to," Press Play's lead designer Mikkel Thorsted told Eurogamer when asked about the common consensus that PlayStation's becoming the more attractive platform for indies.
"I think people are wrong if they don't think Microsoft are looking into that, and trying to do what they can to adjust to how the market is changing. Of course they are, and it's actually also visible if you look at XBLA - there are free-to-play games, and there are more and more updates.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division
A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.
Press Play's a Microsoft first party studio...so take it with a grain of salt.
They might be telling the truth, but lets hear something positive from an independant studio first before we declare that indies are back on Microsoft's bandwagon.
Of course they haven't. I mean after all if he badmouths M$ they'll fire him.
Finally getting a lot of positive Microsoft game press, this isn't the first indie to come to the defense of Microsoft.
Let's bring on May 21st and see what happens! Game on!
I'd be interested in hearing what some indie devs have to say on the matter, tbh. Do THEY feel like Microsoft has kept/lost touch with them? Or is it all hyperbole from the PR team?
Why don't more sites interview indies about things like this?