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80°

Nvidia To Create High-Performance Visuals With Unreal Engine 4

DSOGaming writes: "Epic Games announced that NVIDIA is now exclusively using its Unreal Engine 4 (UE4) game engine to create product presentations."

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dsogaming.com
john24779d ago

Curious to see whether Nvidia will develop any new techniques for Epic Games (like AMD's TressFX tech) or not.

Cobain194779d ago

God, let it not be another 'PhysX' exclusive to Nvidia

john24779d ago

doubt it will be something like PhysX

Eldyraen4779d ago

Only way I would want anything physx related would be if more optimized version. The tech is cool but there are also other companies with comparable or better ways to do the same thing.

When it worked right it was a nice touch but at times performance loss was huge for no apparent reason. Next gen with new hardware hopefully most games (multiplatform was most common) can have the physics built in and not tacked on for PC and unoptimized.

Braid4779d ago

Product presentations?

Unless Nvidia assign a game development unit and start making video games which use the engine to utilize the full potential of their GPU units, I wouldn't possibly care LESS about how gorgeous their presentations look. They could draw the most detailed character ever with UE4 for all I care, and as long as we don't see it in ACTUAL video games, it's as good as nothing.

Next story.

Pandamobile4779d ago

Nvidia is a tech company, not a game developer. What the hell are you expecting.

MidnytRain4779d ago (Edited 4779d ago )

The point BEING that tech demos like these rarely represent any real games, so there's not much to get excited for over these things.

Pandamobile4779d ago

No, tech demos are designed to show off what's POSSIBLE with current technology. They're not supposed to be 100% representative of how games will be in practice.

MidnytRain4778d ago

I just don't see the point in saying, "Here's what we can do! Too bad you'll never see it!"

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger47d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree46d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad46d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX46d ago

It's commercial how they show it. Typical any company does that.

Goodguy0146d ago (Edited 46d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9257d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long57d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger56d ago

Everything you said but for me MS is always the problem.

isarai_lee57d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa57d ago (Edited 57d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.