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Cliff Bleszinski Believes AAA Games Are Taking Less Risks

When it comes to the video game industry, Cliff Bleszinski is someone that most everyone knows thanks to the amazing success of Gears of War. For most of the two decades he worked at Epic Games, he spent a lot of time as the face of the company, especially as Design Director. Now temporarily retired, Bleszinski is recharging his creative battery and enjoying life in North Carolina.

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gameskinny.com
gamerlive4788d ago

I'm looking forward to seeing what Cliff does next.

Godmars2904788d ago

So that it may be mocked for this article when it doesn't take any chances? Is nothing but a profanity laced Gears clone?

HammadTheBeast4788d ago

lol the irony of this coming from him.

omi25p4788d ago (Edited 4788d ago )

Can i borrow your crystal ball i want to know what to choose in the lottery.

Gears of War 1 took risks. It was one of the first new ips this generation and it showed everyone how to design a Third person shooter with a cover system. Then he made 2 sequels.

Who knows what the next ip will be

Godmars2904788d ago

How about looking at how Gears 1 took the chance of being a survival horror, at least used those elements, and the sequels degraded into run - cover - and guns? Instead of furthering an idea, he and Epic fell back to what was safe.

And the same mistake with Molyneux and Carmack happen: after either doing nothing or the same thing for years, people expected them to come up with fresh ideas. They didn't. And Bleszinski been more of a mouth piece than he's been a game maker.

At the very least his fans should keep an open mind in regards to anything new he does instead of mindlessly defending it. Especially if its bad.

Gazondaily4788d ago

What about Horde mode or Beast mode? How many games have copied the former idea? What about Unreal Tournament?

How about Unreal Championship, that melded first and third person perspectives together?

Godmars2904788d ago

You're missing the point why there are too many FPS games is that there are too many FPS games. Its a "not seeing the forest for the trees" problem.

BlmThug4788d ago

Is it the hipster thing on N4G to hate on Cliff? The man has contributed in a positive way to the gaming community despite the hate for him

+ Show (3) more repliesLast reply 4788d ago
3-4-54788d ago (Edited 4788d ago )

It is their own fault ( companies / dev's )...

Instead of spending $70 million on one game, spend $20 million each and give us 3 games.

Tzuno4788d ago

He transforms in the next Michael Pachter.

DaThreats4788d ago

Well next game you are working on, I expect you to take risks.

Root4788d ago

Oh because Gears of War 3 took so much risk /s

Eyeco4788d ago

Yeah I was thinking the exact same thing, he has somewhat of a point tho it's just really ironic considering this is the guy behind Unreal, and Gears the latter's recent release has been criticised for being same old.

asyouburn4788d ago

But in his defense, he wasn't making gears himself, he was making it for epic. I would assume they have ultimate control over which direction the game takes. Hopefully his next game does take risks and stands out from the safe "gritty shooter" box it's so firmly planted in

MikeMyers4788d ago

From the article:
"Games are starting to solve all of that, but with AAA games we’re seeing less risk due to the fact that there’s a lot of money involved."

This is true. Perhaps Cliff left Epic because he grew tired of the franchise and wants to do new things? It's probably why Bungie left because they were likely told to keep making Halo. Insomniac probably went independent because they wanted to create a new IP and one that they have full control on.

That is where the innovation and new ideas will come from the most, independent developers. When you have a hit game they will always want you to make more of them. Be it Gears, Halo or God of War.

When you invest 10's of millions of dollars they want as few risks as possible. That's another reason why we see so many reboots. They can take an existing IP and try and create a new franchise out of it because the name still holds value. Halo Wars would likely not have sold as well as it did if not for the Halo attached to it. Put Star Wars on anything and it will sell.

The new battle ground will be the smaller scale titles like The Witness.

NYC_Gamer4788d ago

I hope his next project takes risk instead of being just another shooter

nevin14788d ago

I wouldnt be surpised if we see even more casual games vs core.

Show all comments (43)
30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Report: Epic is working on a Disney-themed extraction shooter

The project will purportedly launch in November 2026 and is the result of Disney's $1.5 billion collaboration with Epic.

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gamedeveloper.com
80°

Disney Should Buy Fortnite And Epic Games, Former Exec Says

The Walt Disney Company's new CEO, Josh D'Amaro, is a big fan of video games, and one former Disney executive believes D'Amaro would be smart to do even more in gaming going forward. This could include a buyout of a gaming company like Epic Games.

In an interview with CNBC, Kevin Mayer--a former Disney and TikTok executive who now runs Candle Media--said D'Amaro will need to take "bold steps" to help Disney make more money and grow its stock price. One part of this could be doing more in gaming, he said.

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gamespot.com
Profchaos54d ago

Apparently nobody remembers the absolute shitshow that happened when EA brought the Havok engine which was used as the default engine of the 6th generation like UE is used today.

SkilledGamer53d ago

You've got it wrong, EA bought Renderware not Havok. Havok was bought by Intel in 2007 and then Microsoft in 2015

Fishy Fingers53d ago (Edited 53d ago )

Nor was it ever a widely used or considered, game engine, Renderware was. It was and still is a physics/material simulation plugin for the actual game engines.

Profchaos53d ago

Yeah you're right i was thinking of Renderware. But point still stands Renderware was used literally everywhere from games like GTA 3,VC,SA to Sonic games and Tony hawk it was really the default industry wide engine that UE is today.

If Disney takes over Epic and UE we could face a situation where they change the terms of use for other game devs big and small. They could remove the licensing agreements currently in place and impose a payment per download model like Unity did which could cripple the industry.

TOTSUKO53d ago

Fck Disney stock and their shareholders.

blacktiger53d ago

Well I can imagine DIsney with their transgender Snowwhite and black cinderally and mermaid and other garbage. Imagine video games lmao!!!

shinXseijuro53d ago

You sound like a fun person to be around .

Huey_My_D_Long52d ago

Dumbass cant even spell Cinderella but apparently he's upset by the 1997 Cinderella classic starring Brandy. Almost 20 year old movie.
Just say you dont like black people man, we all know it.

rlow153d ago

I really hope this doesn’t happen. They ruin everything that they buy. Terrible company

Zerobalance53d ago (Edited 53d ago )

Trolling. Hope Disney take the Maval characters like Spider-Man and Wolverine away from Sony and make it themselves that would me laugh so hard.

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