
As part of an in-depth new Gamasutra interview, High Moon VP Paul O'Connor (The Bourne Conspiracy) has been discussing Unreal Engine on PlayStation 3 and Gears Of War's impressive behind-the-scenes structure.
Vivendi-owned High Moon, which previously worked on Darkwatch, are currently preparing the Unreal Engine 3-utilizing action title The Bourne Conspiracy for Xbox 360 and PlayStation 3.
So, when asked: "Do you have anything to say about the development process on doing multiplatform games?", O'Connor explained of the development process:
"We needed a lot of support on Unreal to make it run on the PlayStation 3. We got caught in the same crunch as everybody else when [Epic] finalized Gears [Of War], so that definitely slowed down the PS3 support at the time.
But, that being said, the guys have done extraordinary work with the PS3, and it's just about ready to pipeline."

Ayi Sanchez: "Old work. I did this 10 years ago now as part of a material test for a remaster of Gears of War 2 that never happened."
Weird, in mean they had no studios to make anything really new so there's a part of me thats kinda glad they scrapped it. If they released this back then it would of gotten ridiculed for remakes and remastering stuff. Now they have new and interesting games so the collection is harmless.
Geez, Xbox, something like that I would’ve bought Day 1. Great business decisions over there.
I can only assume the the Gears of War Remaster flopped so they decided to scrap the other remakes?
Seems short sighted to me as I really enjoyed the 1st remaster. Regardless, I'll snap up some remakes to play on my PS5.

Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.
He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.
Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.
This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.
So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.
Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.
About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.

A new rumor suggests that the Gears of War Trilogy Collection is real, with it launching on the PS5 day one with Xbox and PC.
Yeah, I can totally see that happening. My only doubt is if they are going to announce that at the same time as the Hallo Collection or if they will try to distance both announcements to try to ease the pain
I remember talking about this with someone on the forums and they made some good points. Like what exactly are these old games doing at the moment? They pushed the hardware and did everything they needed to do for that platform at the time. Now in MS case even their new games are gonna be day and date but if we're taking about old games. Those games are just sitting their not doing anything anymore. When you port the old stuff to another console, that game has life again and move few more units and a new audience.
As I said Xbox is different because their stuff is inching closer and closer to be day and date. Though both Xbox and PS have old games that are just sitting around when they could have new audiences and breathe new life into the older exclusives.
I haven't played any oif these games either. Will buy and go through the campgains for sure. They a co-op correct? Hope so
It seems developers are still having some problems with UE3 on PS3. Epic has gotta perfect it already or at least let the others know the tricks they used for their UT3 on PS3.
that can work with unreal and deliver a great game on time when asked.
I think the problem is more related to the strengths of the PS3 versus the strengths of the 360 - you have to keep both in mind and find the right compromise. That is why a lot of people hate multi-platform games - they have compromises.
But I get the sense that the Unreal engine has greatly improved with version 3.5 so we will probably see a lot more in upcoming games. Still - in the end the PS3 design will always be a pain to deal with and in that regard Sony made a mistake. They would have been a lot better off to have two PPEs each running three SPEs. But hindsight is always 20/20 and maybe the concern about yields made that design undesirable.
the PS3 has serious bottleneck issues the the xbox360 was able to mitigate using the edram, not to mention the divided memory in the Ps3 is not so good either. 1/2 of it is pretty darn fast though.