
"We recently interviewed Iain Smith, Producer of GRID 2, and asked him several questions about the game mechanics and how the game will be different from the previous one. We also managed to ask him about his thoughts on next generation consoles and whether PlayStation 4′s 8GB GDDR5 RAM will help future racing games or not."

It’s a little mind-boggling how many elements the developers at Fumi Games are packing into the upcoming Mouse: P.I. For Hire. It’s blending an old school shooter inside a black and white noir thriller, mixed with a chunk of cartoon violence, complimented by a catchy big band soundtrack, and tons of hand-drawn animation in a world dominated by mice and rats. Yeah, it’s a lot.

Still dealing well after all these years.
Today, Perp Games and Project Cloud Games shared the news that they’re planning a Nintendo Switch 2 version of The Relic: First Guardian. We’ll be seeing it later this year. The Relic: First Guardian is an Asian-inspired action RPG in which players go on an adventure to save the world.
"PlayStation 4′s 8GB DDR5 RAM".... /facepalm.
DDR5 = not GDDR5...come on at least know what you're talking/writing about.
Hopefully they'll make another attempt at an Operation Flashpoint on PS4. I enjoyed Dragon Rising, but the tech was clearly not quite there on consoles to make that game what it could be.
For anyone who knows anything about this kind of thing, am I right in thinking this high RAM would mean you could make an open world GTA style game with graphics about as good as Max Payne 3 but with at least a few areas with ridiculously crowded streets? Like, Time square for real crowds rather than the smattering of people we had in GTA4's play on Time square? If so that's good, those are the kinds of improvements I'm most looking forward to. Textures etc are good enough for me on some of the better looking PS3 games but I'd like more living crowded environments. Thanks in advance.
YOU know IT
PS4 has 8GB of shared GDDR5 memory people!