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EDGE May #253 scores preview

EDGE magazine May issue #253 will be available soon presents a full scores and features preview so you know exactly what page you want to read first when it hits the shelves. The Sony PlayStation 4 is the big cover feature with a massive ten page article that includes an interview with Sony Worldwide Studios’ Head Shuhei Yoshida and behind the scenes insights from marquee studios Guerilla Games and Evolution Studios. There are also reviews of the last big budget games of this generation including Bioshock, God of War Ascension and Gears of War Judgment and a profile of super studio Irrational Games.

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handytips.info
Yi-Long4800d ago (Edited 4800d ago )

Reviews

Bioshock Infinite = 9
SimCity = 6
StarCraft II: Heart of the Swarm = 9
God of War Ascension = 7
Gears of War Judgment = 8
Fire Emblem Awakening = 9
Monster Hunter 3 Ultimate = 8
Monaco: What’s Yours is Mine = 8
Sonic Dash = 5
Ridiculous Fishing = 9
Monster Meltdown =7

Not sure what Ridiculous Fishing is, but unsurprisingly it's better than SimCity ^_^

Big_Mex4800d ago

Giant Bomb did a quick look of ridiculous fishing, it an IOS game.

http://www.giantbomb.com/vi...

KentBlake4800d ago

Although Ridiculous Fishing is a fun game, it's in no way, shape of form better than (or as good as) Bioshock, God of War or Gears of War. It doesn't even want to be. Reviewers get crazy sometimes.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.