
Okay then, Yamilla from CW-Games has been a Game Developer for a while now, and she'd like to provide a series of Opinion Pieces about Game Development, this very young and popular industry.
In this series, Yamilla from CW-Games will provide the reader tips and tricks on what to do and what not to do.
The series will go through the exact order of making a game, and it continues with Programming.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Top-performing titles continue to dominate on console spending despite shifts in PC market.

Authentic representation can only happen if developers have the determination to make it happen.