30°

GameDev Stage 2: Programming

Okay then, Yamilla from CW-Games has been a Game Developer for a while now, and she'd like to provide a series of Opinion Pieces about Game Development, this very young and popular industry.
In this series, Yamilla from CW-Games will provide the reader tips and tricks on what to do and what not to do.
The series will go through the exact order of making a game, and it continues with Programming.

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cw-games.org
50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

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videogamesmademe.com
z2g2d ago (Edited 2d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM2d ago

....I don't feel like you read the article, at all.

Seraphim2d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby2d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft1d 20h ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

1d 4h ago
1d 4h ago
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40°

Analysts on Ubisoft cost-cutting and the myth of 'sustainable growth'

'The economy is in shambles and these companies are still talking about sustaining growth instead of sustaining their business.'

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gamedeveloper.com
Yi-Long3d ago

They should just make games. That sounds crazy, I know, but, hear me out.

No need for dev-times to.take 3+ years. Just stick to formula. Not every game needs to be bigger & better than everything else. Not every game needs to be GaaS. Not every game needs to completely re-invent the wheel.

They KNOW how to make a cool Splinter Cell game; Interesting story, 8-10 levels, just go and make it. Give the people want they know, want and love. It doesn't need to be a shared online experience. It doesn't need to be an epic big open world. It doesn't need celebrity voice-acting. Just make a cool new SC game, and the fans will be happy and pick it up. Easy. Done. Next one.

Same for Prince of Persia, Watch-Dogs, Assassin's Creed, Trials, Rayman, Brothers in Arms, etc.

30°

38 percent of game industry leaders impacted by U.S. tariffs

The State of the Game Industry reports US-based tariffs are impacting 38 percent of business leaders in the game industry, affecting financial decisions.

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gamedeveloper.com