30°

GameDev Stage 2: Programming

Okay then, Yamilla from CW-Games has been a Game Developer for a while now, and she'd like to provide a series of Opinion Pieces about Game Development, this very young and popular industry.
In this series, Yamilla from CW-Games will provide the reader tips and tricks on what to do and what not to do.
The series will go through the exact order of making a game, and it continues with Programming.

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cw-games.org
30°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage6h ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

40°

Newzoo: More than half of PC revenue comes from games outside the Top 20

Top-performing titles continue to dominate on console spending despite shifts in PC market.

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gamesindustry.biz
30°

Data and player sentiment highlight the value of authentic LGBTQ narratives

Authentic representation can only happen if developers have the determination to make it happen.

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gamedeveloper.com