
Arguably the most important part of any narrative is character motivation. Giving characters a reason for their actions and habits is an integral part of constructing a three dimensional character. Not only that, but knowing a character's motivation also gives motivation for the player. Of course, the motivation for anyone playing a game is to, well, play the game, but adding that motivation in can give the player something extra. It can help them really understand the character they play as and the other characters they interact with. It helps to better immerse them into the game's world and enjoy the game that much more.

We take a look back at Rockstar’s Bully, a compact schoolyard sandbox whose sharp satire, seasonal structure, and offbeat charm still stand out today.
If you've been missing Jimmy and still long for a Bully sequel, we may have the next best thing. While Rockstar hasn't delivered Bully 2 yet — and where there's life, there's hope — a dedicated team of modders has created an entire online mode to keep you occupied in the meantime.
The PS2 was no stranger to controversy. In fact, just looking at some of its advertising showed that Sony almost welcomed it. But there were a lot of games that caused plenty of headlines, and not all for cross-clutching reasons.