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The negative trends that defined this generation

How the platform owners and game publishers approach the next generation in the face of the steady rise of tablet and smartphone gaming will be interesting to see. While we may argue that consoles and tablets cater to different audiences and that there’s enough room for both, Sony and Microsoft will still need to adapt to consumer demands and expectations, which have changed drastically since 2006.

However, it’s not just the walled gardens built up by the console makers that are at fault here. Game publishers will also have to take their share of the blame, particularly with the way some of them have approached their PC games.

One step in the right direction would be to undo, or at least minimise, the effects of some of the unhealthy and anti-consumer trends that have punctuated this generation.

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mcvindia.com
majiebeast4797d ago (Edited 4797d ago )

Dlc,timed dlc,exclusive dlc,exclusive retailer dlc,regional dlc,season pass.

I was the most pissed about dlc with Arkham city i bought the collectors edition thinking surely this would get me all the costume dlc. Damn was i wrong.

Gaming1014797d ago

lol it's just a money issue, you're always going to have publishers looking for ways to make more money.

I for one was ecstatic about Arkham City's costume DLC, since each costume was exclusive to a particular retail outlet, and I wasn't planning on buying the game from any of them, I managed to snag them all up at once... WINNING!!!

FRAKISTAN4797d ago

for me its timed dlc,exclusive dlc,exclusive retailer dlc,regional dlc,shortcut bundles,on the other hand standard dlc which expands on the game and which was not cut from the original game itself to be sold as dlc is great and should be done.

as for season pass if the dlc matches the above description than a season pass can save you some dough

Rageanitus4797d ago (Edited 4797d ago )

1)DLC
2)Cannot access basic things like Netflix on basic Xbox live service
3)HD consoles doing native sub hd resolution on many of the games
4)Online Pass
5)Faulty xbox Hardware and brainwashed many ppl thinking it was OK
6) Time exclusives

IMO MS had the most impact in these negative trends,

DragonKnight4797d ago

Things that MS have done or introduced that are anti-consumer this gen (I'll probably miss some).

Xbox Live Gold: Ridiculously anti-consumer. A service that locks out half of a game's content behind a pay wall and still shoves ads in your face.

Microtransactions: MS introduced them to consoles.

Proprietary, essential accessories not built into the console: Wi-Fi, Harddrive, HDMI. These things were either not present in the Xbox until just recently, or were available at far too great a cost.

RRoD: Self-Explanatory.

Granted they aren't the only ones guilty of introducing terrible practices. EA, Ubisoft, Capcom, Activision, the list goes on.

MariaHelFutura4797d ago

Too many to even bother listing.

kevnb4797d ago

games that pretty much play them self as you watch... ugh

delboy4797d ago

lol you're right, in some games you just can't die even if you try to.
That's the price we pay for gaming gone mainstream.
And all the DLC and stuff mentioned above...I don't want to think about it, because it somehow puts me of of gaming and next gen.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney36d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage37d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman36d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb35d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.