
How the platform owners and game publishers approach the next generation in the face of the steady rise of tablet and smartphone gaming will be interesting to see. While we may argue that consoles and tablets cater to different audiences and that there’s enough room for both, Sony and Microsoft will still need to adapt to consumer demands and expectations, which have changed drastically since 2006.
However, it’s not just the walled gardens built up by the console makers that are at fault here. Game publishers will also have to take their share of the blame, particularly with the way some of them have approached their PC games.
One step in the right direction would be to undo, or at least minimise, the effects of some of the unhealthy and anti-consumer trends that have punctuated this generation.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Dlc,timed dlc,exclusive dlc,exclusive retailer dlc,regional dlc,season pass.
I was the most pissed about dlc with Arkham city i bought the collectors edition thinking surely this would get me all the costume dlc. Damn was i wrong.
for me its timed dlc,exclusive dlc,exclusive retailer dlc,regional dlc,shortcut bundles,on the other hand standard dlc which expands on the game and which was not cut from the original game itself to be sold as dlc is great and should be done.
as for season pass if the dlc matches the above description than a season pass can save you some dough
1)DLC
2)Cannot access basic things like Netflix on basic Xbox live service
3)HD consoles doing native sub hd resolution on many of the games
4)Online Pass
5)Faulty xbox Hardware and brainwashed many ppl thinking it was OK
6) Time exclusives
IMO MS had the most impact in these negative trends,
Too many to even bother listing.
games that pretty much play them self as you watch... ugh