90°

Schafer says, "Console makers can win over devs by using reason"

Coming from an interview with OXM...

"It's not that hard to win over developers because all we want is to be treated with just a little bit of reason. Often you just get told the most unreasonable, crazy things and you're like 'really? That's how you're going to treat us?'"

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gonintendo.com
TurboGamer4706d ago

Or the M$oft way $$$$$$$$$$$$$$$$$$$$$$$$$$$$.

iPad4706d ago

I still believe if GTA IV was PS3 exclusive, it would have been arguably the best GTA ever.

MaxXAttaxX4706d ago (Edited 4706d ago )

Wasn't that a rumor? I don't think GTA was ever exclusive.
However the DLC that was supposed to be 360 exclusive went to PS3.

MaxXAttaxX4705d ago

Is Michael Pachter seriously the source?
Thought MS paid for timed "exclusive" DLC, not the actual game.

cyguration4706d ago

No it wouldn't.

It would still have RAM issues. I'm not sure why fanboys seem to ignore the obvious problem with some games: hardware still limits vision.

Rockstar's biggest hurdle when dealing with content was processing power and RAM, and the game made specific to the PS3's hardware would have resulted in the same game just with slightly more optimized framerates by cutting corners...yes, cutting corners.

If you look at what the RAGE engine is capable of and compare it to what was on consoles it's like two completely different games:
http://www.youtube.com/watc...

Optimization =/= Quality

Knight_Crawler4706d ago (Edited 4706d ago )

Name one Sony open world exclusive game thats better than the mutiplat GTA4?

Please do not say infamous because it was not even close to level to GTA4 or Red Dead Redemption was on.

The PS3 and the cell was not alien technology like some of you people believe.

Why hasn't Sony created this awesome open world game o the PS3 taking full advantage of the mighty cell?

AusRogo4706d ago

Infamous was still a big game and had no issues at all..

one2thr4706d ago (Edited 4706d ago )

But GTA 4 sucked, compared to GTA:SA the only good part about GTA 4 is the "icEnhancer" mods... Heck, San Andreas had split screen multi a better variety in vehicles (land,sea, air, and even a JET-PACK), a dynamic character system, and better campaign...

Visuals yes, but story wise I can say inFamous had a overall better story than GT A4 (even taking in consideration that one has powers and the other is a Hitman/drug runner/bandit)...

**I own(ed) GTA 4 for both PC and PS3, and it still isnt as good as GTA:SA or InFamous**

_LarZen_4706d ago

All I want to know Mr Schafer is when you are going to stop wasting your and our time with the games you make these days and make a good old adventure game?

NewMonday4706d ago

Broken Age

that is game they will make from the 3m kick-starter funding, their is a teaser out already.

Heavenly King4706d ago

"Console makers can win over devs by using reason" says Schafer after Sony approached them with the PS4 hardware.

I guess this says great things about the PS4.

In case you wonder why..... 1 + 1 = 2

KwietStorm_BLM4706d ago

I wonder how he feels about what happened with LucasArts.

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110°

Double Fine Teases The Next Tim Schafer Game

Double Fine Productions has teased the next Time Schafer game in the latest episode of PsychOdyssey on YouTube.

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twistedvoxel.com
BrockEmSockEm573d ago

I would take Brutal Legend 2 or something new

Redgrave573d ago

The time is right for Brutal Legend 2.

573d ago
120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

Gamer751082d ago

Would say that if he was talking about Sony ?

S2Killinit1082d ago (Edited 1082d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop1082d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies1082d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow11082d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .

80°

Psychonauts 2's Tim Schafer And It Takes Two's Josef Fares - MinnMax Interview

"MinnMax's Ben Hanson put together Tim Schafer from Double Fine and Hazelight Studios' Josef Fares to talk about Psychonauts 2, It Takes Two, and designing a great platformer in 2021."

LucasRuinedChildhood1523d ago (Edited 1523d ago )

This was a great interview. It reminded me a bit of the Devs Play interviews that Double Fine used to do: https://youtu.be/DxUfaZuGQK...

The ramblings of Josef Fares are endlessly entertaining. haha. He basically sounds crazy at the start of every tangent, but by the end of it, it's obvious that he's very talented and really knows what he's talking about.

He has a strong vision for his games - he didn't water down It Takes Two so it could also be played in solo with an AI and lose the need for collaboration, just like people don't want single-player games to be watered down. ​I would like if more studios took Hazelight's approach to game design: huge amounts of gameplay variation with very distinct levels.

I felt a bit bad for Tim because he talked about the struggle of cartoonish-looking games appealing to older gamers ... whereas Josef talked a lot about the high sales of It Takes Two (3.5m now). lol. Psychonauts 2 is fantastic and deserves higher sales and more recognition.

Fist4achin1523d ago

If only psychonauts 2 had a physical release on ps.