
Again, we're not experts, but examples such as the use of PC assets in Need for Speed: Most Wanted U demonstrate that Nintendo's system should be able to handle scalable engines of various kinds.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
Just goes to show what people value most in today's generation.
My first game console was a Colecovision, which required imagination half the time to figure out what was what on the screen.
Like the article says, the fact that the engine is scalable should speak for itself, but how many developers are going to want to scale down their games for a third console when they could conceivably create 2 somewhat equal builds for the PS4 and 720. Makes their jobs easier and saves time in the end.
Time will tell of course, but it's a worrying sign.
" -but when asked about platforms such as Wii U his reaction wasn't to emphasize that the engine could be scaled and potentially look great on the system. Instead he shared an opinion that we believe is shared by many, where "next-gen" means millions more polygons, not opening up the industry to new experiences"
Truth.
I also add that if Epic, specifically, is not creating WiiU Middleware /specific tools for WiiU to make the Scale-Up to WiiU easier-
-It's going to make the WiiU harder to Port to.
It will add extra cost to any developer who wants to port to WiiU.
So, most of the big current game Engine builders are not only impartial observers of console history; they are shapers of console history.
Couldn't care less about UE4, I think that CryEngine 3 will dominate this time.
Epic is behind in tech this time.
I really don't think as many major companies will use unreal 4, ea has frostbite 2/3, square has their engine and edio's crystal engine, ubisoft has it's anvil engine. The only people i could see using it is smaller devs, but now we have cryengine and unity 3d to compete with.
The gaffe trilogy:
Rein, the moron
Press: what's up Mr Rein
Rein: I'm a mean moron (everyone laughing)
Press: c'mon Rein we kinda like you, you don't really mean it
Rein: I'm a moron, I'm tellin'ya. I only ain't really that mean.
Nexgen Rein
Nextgen Rein comes to party. Wants to get in. The guy at the gate laughs his guts out. Cmon man what we're looking for is a real nextgen dude.
Nextgen Epic PR guy
We would love to run UE4 on WiiU in it"s full power. What we think is despite being a great console it needs some more processing power for that. Developers will however be perfectly able to tune the engine for WiiU and port any game they like to it.