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GDC 2013: 10 principles for good level design

EDGE - Dan Taylor has been in the game industry for over 15 years, and has worked at major SCEE, EA, Rockstar and Ubisoft studios. He is now senior level designer at Square Enix Montreal, and is working on Square’s next-gen Hitman game. His GDC 2013 talk outlined his ten principles for good game design – here are the tips we took away from the talk.

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edge-online.com
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iLL at NGDC 2013: Day 1 Happennings and Pictures

The NASSCOM Game Developer Conference (NGDC) is in it’s 5th year, having grown to over a 1000 attendees and the iLLGaming team is here to cover all the action in Pune. The significance of the event is that it puts the spotlight firmly on the Indian Game Development scene, which is growing by the day as evidenced by the rise in participation. Beginning this year, the NASSCOM Game Forum (NGF) awards are to become another feature of the NGDC with categories for Game of the Year (GOTY), Student GOTY and Indie GOTY. Following are a few highlights from the day. Expect more in-depth coverage next week.

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illgaming.in
80°

GDC Next 10: Storyteller dev on plot devices and game mechanics

In advance of GDC Next, which runs in Los Angeles on November 5-7, GDC director of online community Patrick Miller asked Storyteller creator Daniel Benmergui about how he grew his narrative-puzzle game Storyteller from a two-day experiment into an IGF 2012 Nuovo Award winner.

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gamasutra.com
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GDC China 2013 announced for Sept 15-17th: Call For Talks Now Open

Organized by UBM Tech Game Network, GDC China, now in its sixth year, will move up to September this year, running the 15th to the 17th at the Shanghai International Convention Centre in Shanghai, China.

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videogamesuncovered.com