
While Western indie devs get fancy functions like GDC, IGF and Gamescom to show off their wares (and crowd-funded movies telling the story of their struggles), the indie scene in Japan is scattered at best. It's not that there aren't any small studios or one-man teams making exciting games - there are loads, as fans of La-Mulana, Cave Story or Tokyo Jungle will attest. But unified and strong the scene is not.

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.