
Gamnesia: "I've been waiting days to cover this story because I wanted to better frame my approach. See, 3.4 million copies sold of a game are some pretty lofty numbers. Sure, maybe that's a poor number for say, a console Zelda release, but it's still a profitable number. Tomb Raider's original popularity may never be matched, but since the 90's the franchise has been pretty pathetic in sales numbers, failing to even top 1 million.
In comes a highly touted and well reviewed reboot of the whole franchise. It moved 3.4 million physical copies across all platforms, the most the series has moved since the 90's. In addition, if you add digital sales, you're likely looking at a number north of 4 million total sales. That ranks it as the 3rd best selling game in the series and probably when it's all said and done, potentially the 2nd best. That, to me, seems like a very successful reboot. The fans are raving, the critics are raving, people bought the product, and things seem fine.
Until we find out that Square lost money on the project. So much so they themselves called it a failure. So, what's wrong?"

The new Tomb Raider game shares the same “universe” as the live-action Amazon Prime series starring Sophie Turner as Lara Croft.
how the tables have turned, went from making a movie about a game to making a game about a movie/show

Composer sentenced for Bounce Back Loan abuse following Insolvency Service investigations

Crystal Dynamics have a nearly perfect Lara Croft blueprint for Tomb Raider 12 thanks to Netflix’s Survivor and Legend characteristics.
The animated Netflix series is a sequel to Shadow of the Tomb Raider. Also, Netflix distributed this show, the company uses external production companies for most of its content. The show doesn’t provide a template for Crystal Dynamics [who was credited in production of the show], the Lara in the show is the one from the 2013 reboot series, and wasn’t reimagined for the show.
A perfect buleprint to be considered for awards you mean. Yeah, this will pander perfectly.
I believe that they said that they missed their mark or aim not that it wasn't profitable. I mean across 3 platforms its not that great but not bad either.
Across three systems I think is a bad thing..That is only like one million units per game system.
How much did they REALLY spend on the marketing?
More like gamers should expand their horizon and try different types of games instead of just shooters.
Let's say there are 200 million gamers in total across all platforms, then 3.4 million copies is just a fraction of the total user base.
Without our support there won't be any new/innovative games as developers will fear to take risks.
We have to assume it simply did not cover the costs. 3.4 million units sold would go to about $204,000,000 earned from sales and Square simply spent more than that to have the game made, shipped and marketed.
Shame too. I've been itching to try this game out since a lot of my friends really liked it. I'll still play it, don't get me wrong, but it seems like it's one of those games that should have been more successful.