
"Jamie Hall, aka Genki-Rocket, is a blogger at Fragcast and also a long-term contributor to the comments section of Three Speech. We got in touch with Jamie due to a comment he made and asked him to come and write a post for Three Speech, and here it is. If it inspires anyone else to get involved then mail us at blog@threespeech.com. Over to Jamie…
It's been an ongoing theme on the personal blog I share with some friends that the nature of the games industry is changing – we've seen great swathes of people introduced into the industry who've never played games before – and modern consoles perform a huge array of tasks many of which only have a peripheral use for games purposes.
All this change has got me thinking: Are hardcore gamers becoming irrelevant?"

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It sure seems that way. The Wii says hi.
The sad part is "hardore gamers" are the people that pay the high launch prices for the consoles and purchase a higher percentage of titles per year. Yet we seem to get the finger shown to us with sell it now patch it later (maybe) title after title.
and there will be enough developers to cater to both.
The gaming industry needs the hardcore gamer to survive. End of story.
hardcores like myself are becoming irrelevant. Everything is being geared or "dumbed-down" more for the entry level Wii audience out there, because that's where the *money is. Games like Gran Turismo, Final Fantasy, even Resistance and Unreal Tournament are just too difficult, control & button heavy for the entry level user.
Developers are moving more and more to court the casual crowd - It's the latest move du jour in the industry. Once the industry goes through the entire cycle of this trend, the hardcore gamer will still be there, but most likely playing only on the PC, or maybe back to the arcades (where we belong). I am not a casual gamer at all and long for the days of standing or sitting at an arcade machine with two rolls of quarters, going deaf from all of the arcade sounds. *sigh* The truly hardcore gamers are being forced into relics of the past.
is a PC gamer, I find it funny that xbox live gamers think they're "hardcore" because they pay to play, I think that makes them stupid tbh