
Having teased TVG with sheer bucket-loads of charm when it first debuted at Leipzig's Game Convention in 2007, TVG's recent hands-off preview of Backbone Entertainment and Eidos' Monster Lab has shown that the title has lost none of its appeal during the intervening winter months.
Described in a soundbite at Leipzig as 'Pokemon meets Tim Burton', something that remains largely - though not entirely - true nine months on, Monster Lab's quirky Make-a-Monster mechanic, coupled with a selection of mini-games and turn-based RPG combat, is very much shaping up as the videogame equivalent of Frankenstein's iconic creature.

Nintendo Life writes: "Despite a few minor shortcomings Monster Lab is a great 3rd party effort for the Wii which has solid controls that make great use of the Remote and will appeal to a broad age range. Kudos to Eidos and Backbone Entertainment for this excellent offering on the Wii, which will hopefully inspire other developers to turn out quality titles".

Baron Mharti is large and in charge! With a nasty habit of being extra cruel, the Baron has taken over and it's up to you to beat the evil Baron Mharti and his band of wacky creatures. With the help of a few zany experiments, over 150 monster parts, and some crazy mini-games, create your very own army of twisted monsters and battle it out with the Baron.

WorthPlaying writes: "There are certain games that become the gold standard against which all other games are compared. With all of the Wii titles, the golden standard, surprisingly, has always been Wii Sports. For a free game included with the console, it served as the best example of how the controllers should function within a game. With Monster Lab, however, I think I've found a new benchmark."