
Interview - In the second part of our interview Tim Sweeney, creator of the Unreal game engine and CEO of Epic Games, discusses the challenges and dramatic changes that are just ahead for game developers and gamers: Graphics rendering may change completely and Microsoft's DirectX interface may become less important. The successors of the Xbox 360 and Playstation 3, due in 2012, could be running entirely on software pipelines.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
This dude is on a roll. With his comments yesterday that PC are not gaming machines and now this ? Wonder how the PC community will take this.
Yet another inflammatory comment from a staff member at Epic.
but anyway yeah sure.... anything to help game development
the thing is he's absolutly right about what he said.
DX10 is yet to deliver on the pc and the current gen consoles allready make up for it especially the next wave of ps3 games in 09 couse of the opengl structure. But ms will put DX11 in the next box that im pretty sure about.
opengl is still the best api when you want flexibility
He knows infinitely more than we do about the subject. So i'll take his word for it