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Epic Dev:"DirectX 10 is The Last Relevant Graphics API"

Interview - In the second part of our interview Tim Sweeney, creator of the Unreal game engine and CEO of Epic Games, discusses the challenges and dramatic changes that are just ahead for game developers and gamers: Graphics rendering may change completely and Microsoft's DirectX interface may become less important. The successors of the Xbox 360 and Playstation 3, due in 2012, could be running entirely on software pipelines.

decapitator6652d ago

This dude is on a roll. With his comments yesterday that PC are not gaming machines and now this ? Wonder how the PC community will take this.

decapitator6651d ago (Edited 6651d ago )

Hey EPIC, how about you show us what you working on instead of spewing BS ? huh ? what'dya say ?

JsonHenry6651d ago

Fully programmable shaders in the form of software would be crazy!! In the long run it would be sweet as hell. But right now it would really be a nightmare to the gaming industry.

I don't see hardware acceleration for shaders falling by the wayside anytime soon.

JDW6652d ago

Yet another inflammatory comment from a staff member at Epic.

niall776652d ago

but anyway yeah sure.... anything to help game development

Ghoul6652d ago (Edited 6652d ago )

the thing is he's absolutly right about what he said.

DX10 is yet to deliver on the pc and the current gen consoles allready make up for it especially the next wave of ps3 games in 09 couse of the opengl structure. But ms will put DX11 in the next box that im pretty sure about.

opengl is still the best api when you want flexibility

OpiZA6652d ago

He knows infinitely more than we do about the subject. So i'll take his word for it

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai28d ago (Edited 28d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio28d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing28d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9228d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit28d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing28d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9228d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."