
DISCLAIMER: This review was published after version 1.7 of the game
Excerpt: "After a decade since the last proper SimCity, Maxis returns with the simply titled SIMCITY. In this fifth iteration, a more social and connected experience is engineered for your enjoyment. After a rocky start, Maxis has bulldozed most of the issues and now Mayors are back to building, until they reach the restrictions of the city size.
SimCity does away with the remedial chores of beginning your city of prior games, and streamlines the experience. But all too soon you start to hit walls. Those walls make you think more creatively, but become less fun as you aren't doing what you want, but what you need. SimCity is a lot of fun, it stumbles many times, but I still couldn't break myself away from the game for too long without coming up with another idea or strategy that had me logging back into the game a few hours later."

Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.

The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”

EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
*Insert hate comment about EA*