
RandomMan from Plus XP writes "A few weeks ago I was handed a game from NIS America called Hyperdimension Neptunia Victory. I will be completely honest and say that I didn’t know much about this release, only that it was JRPG and that it was based in a world know as Gamindustri. This is a world that is ruled by CPU’s, where game mascots live away from the realm of humans."

Gary Green said: The concept for a good sequel is not a complicated thing. You take your original idea and expand on the lore, then you fix anything that was broken the first time around. You might want to introduce some new features too; This is fine so long as you don’t go overboard, and you don’t change the overall flow of the game. Hyperdimension Neptunia Victory ticks all of these boxes, so surely then it should be the perfect package? Well, almost. It really is rather good.

Michibiku's Jenni Lada writes, "Hyperdimension Neptunia is huge. It’s a massive series that covers tons of games, all of which are sort of connected? Though also not really, because quite a few are spin-offs and non-canon. It’s a lot to take in, to be sure. With Megadimension Neptunia VII on the horizon, we here at Michibiku felt like we should offer an overview of the main series’ installments."

Our interview with the good folks over at Idea Factory International where we discuss topics like localization, favorite games, and upcoming titles!