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Next-Generation Features Showcased At GTC2013

DSOGaming writes: "During this year's GTC2013, Nvidia showcased some truly amazing features that might be coming to the next-generation titles. Among to those features were some stunning ocean simulation physics and FaceWorks, a technique that has been used to render and animate a human head with incredible image fidelity."

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dsogaming.com
ATi_Elite4823d ago

1. Now you see why Nvidia didn't wanna waste time making console GPU's. They have partnered with USC to make Next Gen computer animation graphics which will lead them to Hollywood and BIG MONEY!!

2. The PS4 GPU is rated at 1.84 Tflops.
That facial animation sequence requires 2.00 Tflops just to do.

You have just witness TRUE NEXT GEN!!!!

PC is all about BLEEDING EDGE TECHNOLOGY Today not maybe next console cycle.

fr0sty4823d ago (Edited 4823d ago )

And the console is about having close enough to approximate what the PC owner paid three to four times as much for to satisfy those who only care to drop $400 on their video game systems, and who don't care to have a massive, noisy, power hungry PC hooked up to their living room TV.

Enjoy your tower of gaming power... I'll stick to my console.

Also, enjoy the tiny handful of games that actually pushes your super expensive GPU that hard which release from the time that tech is available until the time a console comes out that matches it... I'll enjoy the constant stream of first party exclusives.

sobekflakmonkey4823d ago (Edited 4823d ago )

yeah, but I'd love to see this working with AI and a buttload of characters models who have paths and animations, this would not run on anything, this is just some bs tech demo, all of this has just been tech demo's, and you gotta think, how much money is in the computer that's running this? just to run these tech demo's that are essentially lifeless? if you think this means that you're going to be playing games that look like that anytime soon...you are an idiot.

Also, just listening to that guy talk made me angry, he was talking about shit that's completely useless, "Oh this is running on the titan" do you know how much that fuckn thing costs? not to mention you would probably need 3 of them sli'd just to run the first and last tech demo efficiently.

ps3_pwns4823d ago

And consoles are about The GAMES!! So i will be playing gta 5 and red dead redemption console xclusives and you will be playing sim city.

M-M4822d ago

@ATi_Elite You just couldn't keep your mouth shut.

NateCole4822d ago

Seriously man. You are making all of us look bad.

ATi_Elite4822d ago

ATi_Elite states facts then the fanboys can't hit the disagree button fast enough.

All i did was mention that you are seeing what is truly next Gen. those with Gaming PC's soon have this to look forward to.

Why people brought up stupid console stuff is beyond me. I never ask about the PS4 price or it's games, it's exclusives, or playing in the living room.

also don't talk about GTAV or RDR cause I can run those on my PS3 Emulator. So PLEASE don't bring that up with me cause I literally hurt my stomach laughing cause i can play everything u can and MORE.

and whoever mentioned Sim City....It sold 1.1 million it's first week with EA getting EVERY PENNY cause it was a Origin Exclusive.

1.1m x $60 = $66m in EA's pocket. Not bad for one week!!! I'm sure Sim City couldn't have costed no more than $10m - $20m to make.

M-M4822d ago

@ATi_Elite "ATi_Elite states facts then the fanboys can't hit the disagree button fast enough. " It doesn't matter whether or not your facts are real, it's people like you who make PC gamers look bad. There was absolutely no point in bringing consoles into an article primarily focused on PCs.

THEDON82z14822d ago (Edited 4822d ago )

I never comment directly to pc fanboys, but you would be a dame fool to think you could get this quality with AI,1080P RES,60 FRPS, AND GAME LOGIC IN GENERAL running at the same time. This is just A tech demo when you can take ALL resources at hand and pump it into visuals. I believe that with PS4 3rdGEN TITLES we diffinatly will get close to this.Pc will however get close to this to but only after TITAN GPU power becomes standard.

FamilyGuy4822d ago (Edited 4822d ago )

The eyes on the PS4 tech demo the Heavy Rain guy showed looked better, these ones were all glossy and super plastic. Even the facial animations of the mouth still looked worse in comparison. He talked about Beowolf's Angelina Jolee creey realism and then showed something that looked creep yet unrealistic. The only thing that good great was the skin texture and skin textures have looked great on pc games for years already.

This was a failure, all the hype and the jump wasn't significant at all.

+ Show (6) more repliesLast reply 4822d ago
Pandamobile4823d ago (Edited 4823d ago )

Good God. Now THAT is a next generation face.

Letros4823d ago

That is unreal, gotta love state-of-the art technology

GUYwhoPLAYSvideoGAME4823d ago

hope games start to really take advantage of this technology, instead of catering only to consoles

DaThreats4823d ago

lol, running on Titan, gna be a while till everyone has that

Pandamobile4823d ago

Yeah, it's a shame that probably won't see stuff on this level in games until the next-next-generation of consoles

Kur04822d ago

its running on a Titan and using half of if its teraflops which means there is no way a full game would run off the Titan using that face tech and the Titan alone is $1000.

Black_McGrath4823d ago (Edited 4823d ago )

Didn't L.A Noire use a similar facial technology?

Pandamobile4823d ago

Similar, but no where near as high fidelity as this.

Black_McGrath4823d ago

Yeah it's clearly not on the same level, but it's good to see that this could become the standard if a few years. I know they've been working on this for 20 years I think they mentioned in the video.
I just find it cool to see Rockstar was experimenting with it and a lot of reviews and critics were saying the game was stiff but the emotions you get from the actors were incredible. I'm just thinking what if there was something like this to scan full body scenes where will they go from here

shutUpAndTakeMyMoney4822d ago

yes but with capturing face expressions. This is a gpu simulation.

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger61d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree61d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad60d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX60d ago

It's commercial how they show it. Typical any company does that.

Goodguy0160d ago (Edited 60d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9271d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long71d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger71d ago

Everything you said but for me MS is always the problem.

isarai_lee71d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa71d ago (Edited 71d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.