
George: "It's already happening on PC, and has been doing so for some time. Graphics and visual technologies prevalent within top end PC games are now becoming a standard that is sorely missed on recent console titles. All the upgrades and benefits of DirectX11 are sorely missed.
No tessellation and advanced anti-aliasing is a big call, one that becomes more noticeable as PC hardware eclipses its living room brethren. Next gen consoles offer a chance for serious improvement though, so we've rounded up ten contemporary graphics technologies we'd love to see PS4 and Xbox 720 games utilising."

All available May 5.
I think the only game here for me is Nine Sols. Was always interested in that game.
Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.
Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.
I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.
Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.
Focussing on "effects" is what is killing our hobby...
You can toss pixel shaders 3D texture's AA and AF in a scene all you want, but if it moves robotic and has weak-ass unoriginal art design with mediocre same old
mechenics, the game is soulless, and there are far to many of those.
And even worse these games get reviewed in the 8 to 10, its crazy how weak the perception of most of these
reviewers is.
Maybe i shouldn't have spoken this truth as well, i might end up with zero bubbles ;)
Actually some techs I had not heard about, interesting!
Here is the entire list:
Tress FX
Higher Levels of Anti-aliasing
Tessellation
Anisotropic Filtering
Real Time Local Reflections
Irradiance Volume
Dynamic Terrains
Screen Space Directional Occlusion
Parametric Skeletal Animation
Light Propogation Volumes
There are videos for each tech, but can't post them here.
Hmm, Anti Aliasing might die out methinks. Why Mr.Ninjahunter, thats blasphemy! AntiAliasing is all the rage on consoles! Rabble rabble rabble.
Well Sirs, I will explain myself, Anti aliasing isnt an effect that gets cheaper the more power you have. Because The impact of Anti aliasing is directly related to your resolution. It has a smaller impact on performance at smaller resolutions and a larger impact on performance at higher resolutions. On a console resolution like 640p AA has a massive visual impact, and might have as low as a 10% performance hit. now if you bump the resolution a multiple of 9 times to 1080p AA has a much less notable impact image quality since the pixels are 9 times smaller, but now it will also have about a 9x high performance impact. Thats same level of AA could literally cut your FPS in half at 1080p.