
Dark Zero writes: "I've lost track of how many games I've played in the Dynasty/Samurai Warriors series in the last year or so, they have all been so similar they sort of blend together into one very mediocre mess. I've been saying for ages that they need to do something with the games other than the minor tweaks they do with every iteration, and it looks like somebody at Koei might have been listening. This latest incarnation in the Samurai Warriors franchise is a complete departure from the well worn rut the series has been stuck in.
The first major difference you'll notice when starting a game is that it's now a first person game, this may seem a little odd for a game that has always been a hack-and-slash type of game, but it's not so odd really. The Wii controller is ideal for hacking and slashing in first person, as well as using all sorts of other weapons that you get to use as the game progresses."

411mania talks about this week's game releases. Highlights include DeathSmiles, Little King's Story, Fallout Trilogy, and Dynasty Warriors: Gundam 2.

When will voice actors learn not to announce what they worked on until the game comes out?
G.K. Bowes happen to do just that when she announced her involvement in Samurai Warriors 3. We might remember Bowes from SW: Romance of the Three Kindons XI and she has now revealed her involvement in Samurai Warriors 3 voice acting the same character through her online resume.

PlayTM writes: "It seems that in recent months developers have realised something quite obvious about the Wii: it can be used to bring those classic light-gun games from the arcade into your home where you can beat them without sinking your life-savings into the slot. The final nail in the coffin of the arcade? It's certainly the only type of game that I still play, there. Anyway, after the recent ports of Ghost Squad and House of the Dead comes a new variation on the theme.
Katana is a spin-off of the popular Samurai Warriors series that takes the setting and turns it into a first-person sword fighting game. The reason I compared it to light-gun games is that it uses the exact same mechanic; pointing and 'clicking' at the baddies to whack them with your katana. So if you were hoping for a truly motion-sensitive game involving swinging your sword, you will be a bit disappointed. Waving the wiimote in certain directions allows you to perform certain attacks but it is certainly not a direct translation of your movements to the screen."