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210°

Nvidia GeForce 314.21 Beta Driver Released, Fixes Tomb Raider For All Nvidia Users

DSOGaming writes: "At long last, Nvidia has released a new driver that comes with stability and performance improvements for Tomb Raider on all NVIDIA GeForce GPUs."

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dsogaming.com
4817d ago
john24817d ago

There is a 10-14fps performance boost on a GTX690. Previous average FPS was 80fps (1080p with Ultimate settings), with these new drivers the average is 94fps

SITH4816d ago

I almost bought this game for my PC. I have a 690 also. I decided to rent it on gamefly for the 36o. It looks good there but I bet it is straight beast on the PC.

chukamachine4817d ago

Do these drivers work in the PS4, oops I forgot you missed out.

chcolatesnw4817d ago

no no these drivers are for the gaming that is supposed to be, not some low end low jack console gaming. u ppl and ur 640p and 25 fps vsynced but still tearing, how sorry i feel for you

nirwanda4817d ago

I feel sorry for all the pc users having to update all their hardware once the 720 hits and brings with it a new version of DX with HSA.
In the same way most pc games are DX9 at the moment for easy cross platform conversions.

Letros4817d ago

Uhh DX9 was out before Xbox 360, don't expect anything higher than DX11.1 on 720.

nirwanda4817d ago

@letros and dx10 came out a year after the 360 came out so why would 360 games be programmed in dx10

Muffins12234817d ago

Even if it came with dx11 most games would not run in dx11 due to the fps drop

chcolatesnw4817d ago

"I feel sorry for all the pc users having to update all their hardware once the 720 hits and brings with it a new version of DX with HSA."
That is how we know you are an idiotic, mindless console fanboy. We don't HAVE to update jack shit for 5-6 years, just like consoles. My friends 8800GTX runs every new game with at least medium-high settings at 1080p and 30fps. Aside from the 30 fps, everything is a hell of a lot better than console version of the games. Hell even bf3 he was running on medium settings at 45fps locked. And crysis 3 same medium settings but 30fps vsynced.
But sure, enjoy the ease of use of a console because thats the only advantage it has over a desktop. Everything else is dreamed up shit by fanbots like you.

Letros4817d ago

You said we have to change our hardware for upcoming DX in Xbox, but we didn't have to change anything after 360, so you should only feel sorry for yourself for being dumb.

+ Show (2) more repliesLast reply 4817d ago
Allsystemgamer4817d ago

I wasn't aware the ps4 could do 100fps

ThatEnglishDude4817d ago

Is this a WHQL version of the beta drivers released shortly after the game, or are these entirely new drivers completely?

cannon88004817d ago

What about the tessellation problem with nvidia cards? Is that issues resolved as well?

CGI-Quality4817d ago

That was mainly addressed with Nixxes' patch.

cannon88004817d ago (Edited 4817d ago )

I installed the new beta drivers from nvidia and it seems to be working just fine now with tessellation turned on. No more weird screen glitches.

AKS4816d ago

For some it's working I guess. Not for me. I still got the restart crash with tessellation on. 2x GTX 670 4GB SLI setup. 314.21 and latest patches. Tessellation still causes crashes for me, and I'm still not entirely sure why adaptive v-sync isn't working for me.

It's fairly stable for me without tessellation. TressFX doesn't seem worth the performance hit currently. I think they still need to do a bit of work on this game.

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger51d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree51d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad51d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX50d ago

It's commercial how they show it. Typical any company does that.

Goodguy0151d ago (Edited 51d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9262d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long61d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger61d ago

Everything you said but for me MS is always the problem.

isarai_lee61d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa61d ago (Edited 61d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.